socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2020-05-12 07:47 pm

[moans]

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(Anonymous) 2020-05-30 04:36 pm (UTC)(link)
Honestly the 'dark but not bleak' is mainly for how DWRP is, players tend to lose interest if it feels like nothing they do works in the long-run or is actively making it worse, it is possible to keep much of the twisted and Lovecraftian tone while having a little bit of light. The best endgame would be bittersweet, not a 'happily ever after'.

And there would be down-time between missions, so stress tracking should be part of it, just the trick, of course, is making so it's actually manageable to track on both sides so players will want to engage with it and have it be used.