socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2020-05-12 07:47 pm
[moans]
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Do not post pornographic or shocking images.
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Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
Navigate:
Political topics are banned. Report threads and they will be deleted.
LATEST PAGE | LATEST FLATVIEW PAGE
GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS
GAME IDEAS | CHARACTER ADVICE | RP WITH ME | TEST DRIVES
KINKS YOU WANT TO PLAY | PAIRINGS YOU WANT TO PLAY | RECOMMEND A CANON/CHARACTER | GENERAL DWRP QUESTIONS

Re: GAME IDEAS
(Anonymous) 2020-05-18 06:20 pm (UTC)(link)1. Would you join a game if you knew it had a specific end if in-game action didn't alter it like it's designed to. The end isn't specified (1 year, 2 years etc) because it just depends on growth, expansion and in game decisions made by characters. There's also a loose phase 2 that can be developed if the game is successful.
2. Is the idea of unlockable plot fun? I have some specific "quest" like ideas that are milestones characters would need to reach IC in order to expand the plot (tying to 1, it changes the length of this first phase of the game) and unlock areas, NPCs and more plot chapters.
Loose example: An NPC shows up and characters have to do something for that NPC in order for the NPC to give them access to an area of space that will have IC rewards. It's more detailed than that in my planning document but I stopped working on it because I wasn't sure it was fun to begin with..
3. I'm worried about working solo with it but I've also heard mixed reviews on anon vs non-anon games. I'm leaning to do this anon just because on the offchance it fails, I've seen some really mean things said about games/mods in the past. But if I wanted to bring people into this as help with plotting and general stuff, that makes that difficult too. Thoughts, ideas or suggestions?
SA
(Anonymous) 2020-05-18 06:23 pm (UTC)(link)DA
(Anonymous) 2020-05-19 02:46 pm (UTC)(link)Good luck!
Re: DA
(Anonymous) 2020-05-23 03:42 am (UTC)(link)Re: GAME IDEAS
(Anonymous) 2020-05-21 01:20 am (UTC)(link)Re: 2, unlockable plot is a lot of fun to me but you've GOT to be flexible about the unlocks and good at communicating expectations with your players. I was in a game where plot and map areas were unlocked via puzzles - which was a cool, fun mechanic, but the mods were very rigid about the puzzle solutions being exactly what they had in mind, which lead to months of no plot progression on a regular basis.
Anon mods don't bother me at all and I wouldn't blame you.
Re: GAME IDEAS
(Anonymous) 2020-05-23 03:41 am (UTC)(link)Re: GAME IDEAS
(Anonymous) 2020-05-24 01:35 am (UTC)(link)For example, having an NPC as one of several ways to unlock an area is fine. Hell, having the NPC as the easy way to unlock the area and other methods being more difficult/dangerous to the characters is fine. Maybe the NPC will take them right there and grant them safe passage, but a stealthy character could possible get in and disable traps, or a magically inclined character could with intense study come up with a spell to teleport a party in, or the inevitable brute squad could fight their way through with heavy losses.
Designing unlockable areas with multiple possible keys means 1) players don't have to struggle with figuring out the one right way you want them to do things, and 2) have options if something leaves them cold, or wouldn't be remotely IC.