socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2020-04-16 05:08 pm

where's the feets

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ayrt

(Anonymous) 2020-04-28 04:51 pm (UTC)(link)
i mean i like playing both sides so it's the same as any slow-burn cr where little nuggets of development get slipped in gradually, more and more until it cultivates into a "oh no serious feelings confession" moment, or my fave, the "slap slap kiss". i lllllllooooove ust and the tension and the build up.

if i'm playing the hard-to-get tsundere one, i try to make super sure that 1) i have my character introspect a lot about the chasing character. the chasing character becomes an internal focus to them, while the outward action is the usual tsundere stuff (that simmers down over time). i hope that's enough of a hook but some people get turned off in one or two threads which, like, my character probably isn't going to internally obsess over someone after first meeting them. it takes time to even start the process, and it feels like a lot of people don't have the patience to get to the second or third thread, or are willing to start the thread off with a bang (throw them in some high-stakes situation where ice is broken much quicker, but, where my tsundere character might make the high-stakes situation worse because of their personality and the characters might not "win" the situation). and 2) depending on the character type(s) i try to include hooks that basically challenge the other character, especially if it pertains to impressing the hard-to-get one or the hard-to-get one promises a reward of some kind; a date, a piece of personal info. some kind of framing device to get them to open up "unwillingly" but engages the chasing character to make it happen.

if cr is at that point it's probably going well. like i said it's just the first couple of threads that people seem to go "meh no instant satisfaction/mutual and consensual attraction, too difficult, bored now". especially in sex games where most characters can have a wild range of much easier-to-bone options.

Re: ayrt

(Anonymous) 2020-04-28 06:52 pm (UTC)(link)
I'm not sure I'm understanding this right—it sounds like you're saying you don't start including hooks to reward/keep the other player interested until after the first couple of threads? If the first thread(s) have your character being uninterested at best and hostile at worst, how does the other player know you actually WANT to keep doing more threads (and from an IC perspective, how do they justify continuing to pursue it if their character is a semi decent person who doesn't keep pushing/ randomly fixate on a person who doesn't like them)?

Re: ayrt

(Anonymous) 2020-04-28 08:43 pm (UTC)(link)
it must be subjective? because i'll throw hooks in wherever applicable, no matter how small, but maybe they're not as obvious as they might be after the cr develops a little and after one or two threads of set up.

i let other players know on ooc cr memes that i'm interested in cr even if there's some ic "hostility" there, at first. i don't know how else to shout it loud enough!

i also get from an ic point decent characters might not want to push if there's no "obvious" interest but then there's that shitty catch-22 where no interest can blossom if no one gives the hard-to-get character a chance. i try to make concessions on my end to make my hard-to-get characters a little more obvious that there's something worth pursuing there but if the other person just has their character walk away immediately well. nothing goes anywhere for both of us.

ayrt

(Anonymous) 2020-04-28 07:23 pm (UTC)(link)
i think the reason people get turned off is that a fair number of us have been burned by people who say they want a slow burn and then play coy/hard to get forever and it never goes anywhere.

i've often been stuck playing the pursuing character for a ship that the other person "really wants to play omg!!!" where the other character never shows interest in mine while showing interest in practically everybody else instead. but if my character moves on, like they would icly do, then the player gets upset.

Re: ayrt

(Anonymous) 2020-04-28 08:51 pm (UTC)(link)
slow burns are kind of self descriptive... they're slow. "never goes anywhere" it might be going somewhere but take months.

ia though there's some players though that string slow-burns along specifically for the attention which is especially shitty. that want all the credit for ~breaking through to the bad boy~ or whatever but don't give any cr development back in return with their character so they stay stagnant and boring and the slow-burn character reasonably gets bored and moves on. there's give and take in good cr development.

ayrt

(Anonymous) 2020-04-29 12:23 am (UTC)(link)
you don't need to mansplain slow burn to me, anon. i know what it means.

when i say "it doesn't go anywhere" i mean it literally goes nowhere. no matter how many months me and fellow would-be ship partners were in games together or playing the psls, their characters would be playing coy and disinterested, mine would still be pursuing, and then they'd drop the game or the psl. so months of me diligently playing the pursuer, getting nothing in return, and then they'd drop it.

da

(Anonymous) 2020-04-29 12:27 am (UTC)(link)
how the fuck is it mansplaining if it's anonymous?

mansplaining isn't a synonym for being condescending or patronizing, anon, it has a very specific cultural meaning.

Re: da

(Anonymous) 2020-04-29 12:38 am (UTC)(link)
if you're going to act like a mediocre white man while anon, don't be surprised if people respond as if you are one. ¯\_(ツ)_/¯

Re: da

(Anonymous) 2020-04-29 12:42 am (UTC)(link)
>gendering comments while implying only white men can mansplain

... okei?

Re: da

(Anonymous) 2020-04-29 12:44 am (UTC)(link)
i think i understand why your partners keep dropping you

Re: da

(Anonymous) 2020-04-29 12:59 am (UTC)(link)
jesus christ no wonder you get dropped so often.

Re: ayrt

(Anonymous) 2020-04-29 12:43 am (UTC)(link)
what on earth compelled you to describe that as mansplaining holy shit

da

(Anonymous) 2020-04-29 01:34 pm (UTC)(link)
You say it like it's always the "pursuers" who do it for attention and the slow-burn character is the one getting bored. I'd say it's far easier to play the slow-burn one not giving anything - exactly because they like the attention.

I'm not even sure what you mean by someone pursuing for months yet not giving any cr development in return. How does one do that? Are they after the other character in their inner dialogue only?

(Anonymous) 2020-04-28 11:25 pm (UTC)(link)
+1000 to the introspection. you NEED to have your character thinking about the other, if the other is the one doing all the pursuing work. you need to make it fun for the other person to read since they aren't getting fuck-all for action or satisfying conversation if it's just your character repeatedly turning them down. if they suck at romance or are clueless, go into detail about qualities they find attractive in the other character. you must mention how nervous/unsure/awkward they are as a reasoning for their hesitation.

as someone who tends to play nothing but dominant/proactive characters, i have a whole lot of choices, to be blunt. and i'm not gonna sit around and read some wishy-washy passive character's selfish pining over themselves if i can find someone who understands the two-way street better.

+1

(Anonymous) 2020-04-29 12:28 am (UTC)(link)
fellow player of dominant/proactive/always-the-pursuer-never-the-pursued characters here.

i'm not here for people pillowqueening their way through smut and i'm definitely not here for them pillowqueening their way through the significantly more time-consuming work of trying to build up a ship. if i'm getting nothing from them in return, i'll move on to someone who understands that rping a ship is a reciprocal endeavor.