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Re: missions-based fantasy game
(Anonymous) 2019-01-22 07:47 pm (UTC)(link)But when I look at your mechanics I see a Rune Factory game. Largely slice of life shenanigans, farming/shopkeeping, maybe with some fighting on the side, largely ignoring the missions which really don't matter. At first you might have some problems with powergamers wanting power without threading missions, so they'll handwave they saved up an unspecified amount of money to get the vomit dragons spell and now they speak lizard and they're a dragon king, but after that evens out you'll have slice of life and shipping.
Rune Factory's a really fun game, and both possible directions are perfectly fine, but you can call a game a horror game but actually fail to provide anything with horror in it so it becomes a survival game. In this case, you're calling this a missions-based fantasy game but de-emphasizing the missions to the point where I think you need to take a step back and look at what you want before you go any further.
Re: missions-based fantasy game
(Anonymous) 2019-01-22 10:49 pm (UTC)(link)Ultimately, I'd be aiming for something pretty relaxed for both mods and players. If someone wants to take advantage of that to do nothing significant ever and handwave that they get cool stuff eventually, I guess that's fine, but it'd take a very long time since I'd only let people handwave the most basic low-paying missions, and I'd rather let that slide by than force everyone else to keep up stricter requirements just to stop the laziest people from being lazy. Ultimately, it's just a game, and I'd rather try to make things fun and low-stress for everyone involved.