Someone wrote in [community profile] rpanons 2018-10-26 02:42 am (UTC)

Re: da

in those you're making a character to play through a pre-determined story the creators of the canon designed for you.

in tabletop, that storytelling aspect is left entirely in the hands of the GM, there are no canon rules as to the scope or purpose of your story, where it has to be set, what NPCs are included, so on and so forth. and sometimes the GM barely even has that much control, as the players have just as much power to guide the story and the GM often improvises based on player choices, rather than forcing players down a solid path (well, *good* GMs improvise, at least).

the canons, in this case, are about building your characters and their stories from scratch. they just lend you some building blocks to use, and you can choose to ignore them. you can't do this in (most) MMOs or rpgs with silent, malleable protags.

i'd put all of these (tabletop OCs, MMO pcs, malleable RPG protags, fandom OCs) in separate categories. traditionally, in a lot of LJ and DWRP games, they *have* been in varying degrees of separation.

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