it's good for a setting, but the real challenge is making a faction-based, maleable plot game work in these days.
because the idea is to not have a set in-game. i want the players to have an actual, noticeable impact on how the game runs. i want to have to improvise as the plot-runner, essentially. i love doing that. it's how i rp, even.
but i'm not sure everyone's actually down with that.
Re: Soul Calibur based game; fantasy, faction war?
because the idea is to not have a set in-game. i want the players to have an actual, noticeable impact on how the game runs. i want to have to improvise as the plot-runner, essentially. i love doing that. it's how i rp, even.
but i'm not sure everyone's actually down with that.