There's a dense forest surrounding the settlement, but a clearing that is unremarkable is located in the Southwest, there isn't a true path to it any longer but the forest growth indicates where one might have been.
Most of the buildings are squarish and the town prefers faded colors, primarily in blue and gray. The general store is marked by a large and welcoming sign.
In the old district a building stands in reasonably better shape than the rest, but is completely abandoned.
Those are some super broad stroke examples, but you can list things you will want people to know later, and if you prefer, list a handful of red herrings so people don't automatically know what's important and what's for flavor.
You can also encourage people that do want to explore to request a more detailed layout in exchange for them discussing where they want to go, etc. But you'd have to find a balance on how much detail vs how much discussing because that can be draining.
You can also list some commonly found planets, animals, phenomena, structures, etc. to allow players to build as they go.
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There's a dense forest surrounding the settlement, but a clearing that is unremarkable is located in the Southwest, there isn't a true path to it any longer but the forest growth indicates where one might have been.
Most of the buildings are squarish and the town prefers faded colors, primarily in blue and gray. The general store is marked by a large and welcoming sign.
In the old district a building stands in reasonably better shape than the rest, but is completely abandoned.
Those are some super broad stroke examples, but you can list things you will want people to know later, and if you prefer, list a handful of red herrings so people don't automatically know what's important and what's for flavor.
You can also encourage people that do want to explore to request a more detailed layout in exchange for them discussing where they want to go, etc. But you'd have to find a balance on how much detail vs how much discussing because that can be draining.
You can also list some commonly found planets, animals, phenomena, structures, etc. to allow players to build as they go.