Someone wrote in [community profile] rpanons 2018-08-29 05:48 pm (UTC)

You're just saying that "magic is imperfect" though, with no real explanation of its impact on the greater setting. Does all magic result in things like this? It seems like an important part of what you're trying to do, but from my initial read it just sounds like something you handwaved and slapped on for funzies as opposed to anything with any thoughtful worldbuilding behind it.

Also, you need to explain things like "what does the writing of the word look like?" because I guarantee you people will ask. They will also probably ask what colour it is/what language it is in. What happens if you cut off the arm bearing the curse mark? Players, if anything, are extremely thorough, and so you have to be too if you are going to introduce something like curses that everyone will fixate on.

Characters, in general, will be pissed that they are being forced to waste three years of their time doing something they didn't volunteer for. If you don't want to deal with people rebelling against the setting, have you considered offering some kind of payment for their services, even if they didn't agree to show up initially?

I did read the part about deaths, but you are essentially just explaining detailed chunks of a magical system with no surrounding context. Your got the doors and you have curse marks, but no explanation of how they fit together. Essentially, if you are going to build the setting off of super specific magical details, you really ought to explain these things from the get go.

Also, this is a nitpick, but the amount of times you emphasize that "choices have consequences" is a bit on the nose. If there is a reason that this culture is so obsessive over the concept of non-bias and consequences, you might want to give some generalized details of how it affects the NPCs behaviour.

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