socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2017-03-29 07:33 am

We mustn't offend the all powerful NPCs!

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atomicbirdbrain: (Default)

Re: ATP/ENABLE ME

[personal profile] atomicbirdbrain 2017-04-05 05:29 pm (UTC)(link)
I'm not to fond of horror games or anything with a mysterious force that people are rebelling against. Otherwise im good.

(Anonymous) 2017-04-05 05:40 pm (UTC)(link)
see, for me, that's why i'd like to go pre-mage storms, because it will reduce the chance of someone creating their sparklewolf or "look, i'm a reincarnation of vanyel!"

having some restriction helps to keep the special snowflake characters under control.

(Anonymous) 2017-04-05 05:46 pm (UTC)(link)
Sounds like the game concept already includes a point buy system for Talents, though, which should handle that perfectly well on its own?

YURI ON ICE

(Anonymous) 2017-04-05 05:46 pm (UTC)(link)
i started watching this the other day and holy fuck.

bland nice guy who's unnaturally skilled at what he does for no real reason, the periods of normalcy broken up by characters flailing and screaming, violent physical abuse as a source of humor, hideously ugly and precocious toddlers with stupid themed names, the romantic interest that we're supposed to like but is just a thoughtless asshole.

who was this show even made for? it's too stupid and goofy to appeal to adults but i find it hard to believe there's a huge audience of children just dying to watch figure skating drama.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:07 pm (UTC)(link)
yawn

(Anonymous) 2017-04-05 06:10 pm (UTC)(link)
I just really don't see how this is fixing the 'characters actively trying to find a way home' problem. Even if characters come willingly, since there's absolutely no way they can ever return short of figuring out wormholes or creating an alternate way back the problem solving people will probably put it on their to-do list anyway. Why wouldn't they? Even if they don't want to go back to their home, they'll probably want to check out someone else's home. Furthermore, you are seriously underestimating fictional scientists, oh my god. Brainiac 5 is canonically smarter than the entire population of planet Earth put together and accomplished dimensional travel once that I know of. (And I've seen people play him.) Depending on the version, Reed Richards of the Fantastic Four got his start by accomplishing interdimensional travel. The Lutece twins? That's just the people I can think of offhand.

And that's not even getting into the people who play canonical deities, or people who happen to have a luck stat that's so high it's an ability that needs to be nerfed in most games, and thus acquiring the money to do things shouldn't be too hard. Or the mages. Point being, there's a number of individuals who have the canonical capacity to accomplish these things and you're explicitly saying they're going to have the time and resources to accomplish this.

And I think that's great, since you seem to be open to working with people. But at the same time I'm not sure what you're trying to accomplish with this. Based upon what you're describing here, I feel like you have the great framework for creating an interdimensional jamjar space nexus where people can come and go as they will. You're giving characters everything they'll need to focus on sciencing solutions to problems and developing ways for characters who might not be happy with being stuck (e.g. Jyn Erso) to go back home. Ultimately, there's only one barrier: the mods saying, "Players, not now." There is nothing else stopping them from taking this down the interdimensional jamjar space nexus route.

And that could be fun, but is that what you want to create? If I'm basically describing what you want this to become, then great, carry on. If not, then I'd take a step back and figure out what it is you want to create and what population of characters you need for that, and then figure out what method works best in keeping those people around. These wormholes have the potential to seriously take over your game and become a plot tumor in the worst case.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:17 pm (UTC)(link)
wow, what a compelling and well-thought-out response. thank you for your input, fuckwit.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:23 pm (UTC)(link)
itp babbu's first anime. cute.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:27 pm (UTC)(link)
uh, no? it reminded me of why i stopped watching anime, though.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:29 pm (UTC)(link)
then don't watch anime. there's plenty more fish in the sea, enjoy.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:30 pm (UTC)(link)
Get triggered

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:32 pm (UTC)(link)
you're the one who sounds triggered but w/e

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:33 pm (UTC)(link)
are you just mad because someone's saying less than happy things about your precious gay representation cartoon

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:35 pm (UTC)(link)
anon, i'm not even a yoi fan, just a flatlander who finds it funny that you think hating traditional or generic anime devices is interesting or new

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:41 pm (UTC)(link)
okay? i never stated or even implied that in my comment. i even directly asked "who is this show aimed at" because i find the contrast between dumb slapstick and figure skating of all things so jarring.

but dumbasses gonna read what they want into things, i guess.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:45 pm (UTC)(link)
you only mentioned figure skating at the end of your original comment while completely failing to relate it to slapstick as a problem. you might want to work on your ability to state or imply things.

tbh you just sound like you take both fiction and figure skating too seriously. take it easy, even the professional figure skaters are having fun with the show.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:48 pm (UTC)(link)
"u-uhhh i didn't misread/only read half of what i was responding to! it was the person who wrote it!"

bye, dumbass, good luck with that reading comprehension.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:50 pm (UTC)(link)
thanks for the laughs, same to you.

Re: YURI ON ICE

(Anonymous) 2017-04-05 06:53 pm (UTC)(link)
simple pleasures for simple minds, as the saying goes.

http://www.dreamwidth.org/file/new

(Anonymous) 2017-04-05 06:56 pm (UTC)(link)
we have image hosting, anon
honores: (Default)

[personal profile] honores 2017-04-05 07:00 pm (UTC)(link)
It's definitely interesting! I'm so glad to hear that you think so! I'm working through tag mountain at the moment, but I will hit her comment on the TDM tomorrow for sure (along with our meme)!

My philosophy re: canon points is that you can always update, but not always de-age... which is why Emily is from so early in the game. Just a thought! Also, it'd be cool to see them interacting without Emily recognizing her, necessarily...

ayrt!

(Anonymous) 2017-04-05 07:04 pm (UTC)(link)
I was thinking at least 16/17. Basically late high school or college age. But I'm flexible!

ayrt! (in the right place this time)

(Anonymous) 2017-04-05 07:05 pm (UTC)(link)
I was thinking at least 16/17. Basically late high school or college age. But I'm flexible!

(Anonymous) 2017-04-05 07:07 pm (UTC)(link)
I don't think I'm underestimating any fictional scientists. So you have a character that's smarter than the entire population of Earth. Okay then, some of my NPCs are smarter than the population of five Earths. Or maybe the thing they have many resources, as many are as available-- but not all the resources needed to accomplish this goal are available.

What stops characters like that from finding a way to develop interdimensional travel in their own canons, or in games already? Canon I can't say, but in games, when you boil it down-- nothing but the mods saying "no" or "not now" or "it wouldn't work like that in this setting". These characters already exist in games where interdimensional travel is clearly possible but inaccessible to the characters, either because the mods have put something in mechanically that makes it impossible, or have just straight up said they won't be able to do it, with no deeper explanation. Maybe there are power nerfs in play. These are all possibilities here as well.

But yeah that is effectively what I want to create. I want to have faith in the player base that they'll want to play in the game and not find every way to break it. Maybe that's foolish of me, but hey, nothing ventured, nothing gained. And I want to be able to say, hey characters can absolutely look into these options in their free time, they'll be given resources, there will be downtime, and that the setting overall will make that the most appealing option over all others.

So maybe that could become an arc of the game for a while too, and I'd be alright with that, if that's the way it goes. I think I'd still be in a position to set the pace and the ultimate outcome so that we don't hit endgame in three months and everyone goes home, but there's no reason that some of the missions can't be actively trying to get all these poor people home who don't really want to be there. That's absolutely something Space Greenpeace would be all about.

But maybe I'm also misunderstanding the problem other people have with the "gotta go home" conundrum. My understanding of the problem is that it's less about characters wanting to go home, and more a matter of fixation. That it becomes a huge thing in game. I don't want to take it off the table, I just want to put it in a position where it doesn't interfere with gameplay.

It's something that does bug me too, but particularly because it's an IC problem that has no satisfying IC answer. I think it's going to be something that always exists, I've even seen it in world destruction games so even that won't curtail it entirely. If telling people they literally have no home to go back to won't stop them, maybe the answer is not to try and stop them but to go with them. Just make it so that the most appealing option for doing that is the one that keeps them within the setting of the game.

(Anonymous) 2017-04-05 07:08 pm (UTC)(link)
Also though thanks again. I'm not decided if this is what I'm going forward with, but I do appreciate the food for thought, I really do! It's always hard to present these things without the full context, but if you write a novel more than I already did, no one will read it at this point. But maybe I'll come back when I have a working draft of the setting as well.