rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-01-05 03:19 pm

Found the token ace

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(Anonymous) 2016-01-08 05:16 am (UTC)(link)
That's where good CR comes into play, anon.

I guess what I'm trying to say is, I too want more events. I really, truly do. But at the same time I'm glad Ryslig isn't intensely event heavy. It is clearly not meant to be a short term large scale PSL. But characters would also eventually become numb to event body horror if it were. Ho-hum growing extra heads, oh no, another NPC of the week has risen that we must destroy to get normalcy back.

You can shake up the game as much as you want, but characters will always eventually adapt to it in the long term. But if you have good, solid CR, that's what keeps players, well, playing. They want to continue to react to their CR and play out their angst against both change logs and events. If Ryslig was working at a rate of two events a month, there would be little time to establish those bonds.

If you're stagnating, it more likely means you've burnt out on the game , and more events isn't going to fix that. It might perk you up for a while, but it's only a bandaid. It's a transformation theme game, and that can only be wrapped up and presented in so many ways. I do hope they find some creative ways however, as once more I must express more events are welcome imo, but I feel like people are assuming MORE EVENTS is the way to "fix" Ryslig when there isn't actually a problem.

(Anonymous) 2016-01-08 06:03 am (UTC)(link)
Oh, I don't need two events per month, the pace lately has just been way too slow (and yeah I know it's the holidays and if it was just December I would have let it slide, but both November and December was a little much). One event a month with one event every few months being actively plot advancing would be fine with me. We've mostly had events that were nothing but temporary effects that were never mentioned again and those are fun to play too but a bit more plot would be nice.

I actually don't care for angst (small doses is fine but I really don't like playing 'lost control and attacked a friend' type of hurt/comfort plots) so that might be part of the problem, but I feel like just CR isn't always enough to go on either and that doesn't necessarily mean you're burnt out on the game. You can get awesome CR in SoL games, but I'd never app to them because SoL just plain doesn't interest me. I love my CR, but I also strongly prefer certain types of threads and scenarios over others. No matter how awesome my CR is I'm not going to be terribly interested in threading them dancing at a party or doing hurt/comfort things.

I think this is where playing up the PvP aspects could be really great, because I'd love to get involved in some real conflict and camaraderie that didn't require and event and wasn't angst-ridden (and get the resulting CR), so I hope the mods do something with the PvP elements. I'll definitely bring it up to the mods as a suggestion.

(Anonymous) 2016-01-08 04:47 pm (UTC)(link)
Has anyone done a subversion of 'lost control and hurt a friend' by leading the monster losing control on a chase into a human village or something?

(Anonymous) 2016-01-08 06:40 pm (UTC)(link)
Not too many human villages around considering Rota's toast and Kulen hasn't even had any plot significance yet. Unless you're leading them on a chase through sections of Bavan or Vandare, no.

(Anonymous) 2016-01-10 04:12 pm (UTC)(link)
Why have a game full of monsters who need humans to survive without planting populations of humans to sustain them?! This can only lead to anarchy.

Also nauseating amounts of h/c.

(Anonymous) 2016-01-08 05:34 pm (UTC)(link)
while I am okay with how things are, I too would love some more pvp. I'd adore some legitimate negative cr and it growing from that, or having alike monsters form instinctual rivalries with others. like a gang of harpies swooping people or manticores in the park, or werewolves cooperating to take down groups of campers or bigger monsters.

(Anonymous) 2016-01-08 07:57 pm (UTC)(link)
Yeah, me too! I know there are plenty of villains in game, but I'd love some more nuanced negative CR that isn't just "the big jerks vs. the normal people".

I have to admit, when I apped here I figured there'd be more genuine conflict and less "we're all in this together" angsting. I'd be totally interested in the monster clans idea and I've seen it brought up a few times. It'd require a lot of cooperation between players but maybe it's doable.