rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-01-05 03:19 pm

Found the token ace

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Star Trek based game

(Anonymous) 2016-01-06 09:02 am (UTC)(link)
We're still working on this, but we'd love some input on what we have so far. Better to fix it or make it better now than later. This game is based in the Star Trek universe, but if you know nothing about Star Trek, things will be explained clearly in the writeup for anyone to follow along.

- main genres are sci-fi, action, adventure, horror (depending on what your char gets into) or SoL (if your char decides to go that route).
- Monthly events where chars visit a place like modern day cities on earth, alien world, canon worlds from video games/anime/series/movies, or other places. Players will have some voting input.
- AC bonuses in the form of powers, supplies or IC-knowledge.
- Unseen but heard and messaged NPCs

Setting is an abandoned winter Star Trek base. The LCARS system can be figured out by most modern day or hacker characters that can activate the replicators and bring online the basic life sustaining operations. Chars will need to figure out how to get the power back on, how to survive and heat the base, and how to not end up with it all ending in bloodshed.

Mirrors
Star Trek has a mirror universe where opposite versions of the canon characters exist. When applying, players will get to choose if they want the mirror or canon version of a character.

NPCs
There are two voices that will speak or text to chars. One could be called 'good' and the other 'evil', but those are flexible terms in a survival situation. Morals might be forgotten when the voice tells a character to kill one person so they can get a feast for the rest of their people. Or warmer clothes. Or information on what the next warp window might be.

Enemies
By no means are they alone. Depending on how the NPCs are treated or which areas of the frozen outpost are explored, new enemies could be discovered. Imagine a flood of toothy spiders rushing in. Hope your warriors are at the front. Those met in other 'worlds' might reappear in the winter station, stalking the halls for further victims. Imagine meeting Pyramid Head or carnivorous plants on the way to the bathroom.

Story
How much a character learns about what is going on is up to the player. If their character is the stay in the outpost and tend the homefires sort, they won't find out too much unless told. Those who venture into the wormhole worlds or explore sections of the outpost as they open up will find out much more... maybe a way to get home.

Re: Star Trek based game

(Anonymous) 2016-01-06 09:26 am (UTC)(link)
my immediate impression is that that's too many genres. pick an atmosphere for the game and stick with it, because this feels like you're trying to have everything at once. some of the descriptions, more specifically, feel like you're trying to have a horror game without straight up calling it horror.

Re: Star Trek based game

(Anonymous) 2016-01-06 03:19 pm (UTC)(link)
First of all... Star Trek base? ...Federation base, you mean? Is this a mirror universe base or an original universe one? What timeframe are you thinking of pulling from (and for that matter are you thinking of pulling from the original franchise or the reboot?) Will characters be able to find shuttle craft to get them up to operating standards? Are the wormholes on planet or off?

I like the idea of exploring the episodic nature of the Trek franchise, but I don't think you have a great way of approaching mirror universe characters--if anything it seems to me you'd have a more Trek-themed mirror universe if you went Entranceway-style where you had an original and a mirror both... that way there's always one to kill off later. (Let's be real here that's how the writers treated much of the mirror 'verse chars in the show.)

There are other terms thrown around here that don't seem to match up with the arctic planet outpost. Warp windows and worm holes suggest that there are going to be ships involved. The rest (the voices for example) sound like some kind of Energy Being's doing; Q or lesser assholes mashing genres together for... whatever reason? I'd like to see more trek-based challenges than seeing cross-genre baddies, at least unless there is a good reason for Pyramid Head to be stalking the halls. There are plenty of good examples from the TNG franchise alone if you're looking for creepy-pasta one-offs.

Currently what I'm seeing is a generic horror game with Star Trek terms thrown around. Part of what made Star Trek great (and sometimes terrible) was its ability to weave a strong narrative together to build on the Trek universe. If this is an abandoned Federation base on a freezing planet, why is it abandoned? Is it in the Romulan neutral zone? Was it destroyed by Jem'hadar? Is it somewhere in the Delta or Gamma quadrant, years (and lightyears) from any story we know? What happens if a genre-savvy (and knowledgeable) character apps in like Kirk(s) or Picard or Sisko or Janeway or any of their crew? What if someone apped in Q?

TL;DR: Nerd here loves star trek, likes the premise and would like to see more polish and direction to make it feel more like the franchise's setting, fears a generic horror game with the name 'star trek' thrown on.