rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-10-25 04:51 am

I'm bad at this

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ayrt

(Anonymous) 2015-11-01 10:21 pm (UTC)(link)
holy shit, thanks so much for this response. it's really long and reaffirms a lot of what we've been doing. we have the primary comms set up and are currently working on getting enough set up that we can advertise on the next rpanons post & open the game up december 1, so i guess look forward to seeing us soon.

wrt the network stuff, we actually have something that i hope is cool and/or innovative planned. the canon we're working from (the secret world) has player characters hooked up to basically a hivemind of bees that harvest knowledge, and most of the lore of the game is delivered by them. we have a network comm being prepped right now, and it's going to be opt-in, in that characters need to in canon consent to being hooked up to that hivemind, and are fed information to each other that way. so there's ways for people to organize & communicate across the island but you have to like, be alright with some bees picking at your brain in return, so there's a tradeoff.

i'm checking snowblind out right now! ive linked it to my comod who has already said that it's helping them understand things quite a bit.

ive got some questions still, if you don't mind!

1. i don't really want a separate meme community; is there a ton of issue in rolling it into the ooc community, so there's just the log & network & ooc groups?

2. how does backdating work? you just comment on an older post? or is this something that depends on the game's rules. i don't totally understand it.

3. what are the average size of dwrp games these days? i'm having trouble finding like, ways to gauge the size of individual games by just browsing their comms. i'm really wondering how necessary having a character cap is going to be if i'm not going to ever reach it.

da

(Anonymous) 2015-11-02 03:50 pm (UTC)(link)
passing through and figured i'd help a little, too.

1) no, there isn't. tbh i find the meme community sort of useless. imo they don't get as much mileage as they used to and majority use them for test drive purposes. so it's not a Must Have for gaming purposes.

2) did you mean back tagging -- unless this is a part of back dating? though forward dating is a thing. idk if you mean back tagging, it's basically when you continue to tag a post/thread beyond the date it was posted. for activity purposes, most games only allow 1-2 month back tagging to count. ie: character a and character b have a thread on a post created in march that they use for march ac. in april they use the same thread but only the comments they made in april.

3) it varies from game to game! some games instill a character cap from the gate because the mods know what they can handle. some don't. there's pros/cons to both sides of the fence, here, so it's really just preference.

ayrt

(Anonymous) 2015-11-03 06:31 am (UTC)(link)
the other anon answered the same way i would have so i'll keep this brief.

1. yeah ooc and meme comms are both ghost towns in all honesty so you can merge them together easily.

2. other anon got backtagging explained. backdating as i use the word explains the process of making a post and then changing the day it should ic happen. so say you make a post on november 3rd but it's for a halloween party, you would backdate the post to october 31st in the when tab so people would know. in the world of your characters this post happened in october, your character didn't throw a late party. it's just to help a bit with timelines. forward dating is saying something should happen on november 8th but you might not be able to get on that weekend so you make the post on the 3rd instead. that's honestly because we're all insane and ocd and try to make our threads make logical sense on a timeline. (which i personally don't do cause wow so much work)

3. this is a non answer but there is no average size. we have a ton of smaller games that average anywhere from 8 to 20 characters. we also have medium to large games that can easily go 100+ in character number. ryslig has a ridiculously high character count for example. it depends on what type of game you want to run and what would make it run most efficiently.

it's also a pretty subjective thing since every player has a different definition of what makes a game large or fast and make makes it small or slow. sorry i can't be more definitive on this.

sa

(Anonymous) 2015-11-03 06:34 am (UTC)(link)
"keep this brief"

way to go, self.