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rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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Re: f/f magical girl game
(Anonymous) 2015-07-09 10:13 pm (UTC)(link)as for the first question, like i said i'm pretty sure i'm making this a game where characters agree to come to the setting. characters who aren't down with the whole love and friendship thing could still agree to arrive and ultimately how that arc could go would be up to the player; villainy, being "fixed", developing otherwise, etc., but the (ic) idea is that they aren't going to get their end of the bargain without doing the work. it's not necessarily a premise made to fit every character y'know?
da
(Anonymous) 2015-07-09 10:32 pm (UTC)(link)1. Girls
2. Willing to abandon their current life, family, and world for an unspecified amount of time
3. To fight a war (opposed to, say, have a party)
4. For a prize which, since they won't get it until they fulfill their end of the bargain, might not even exist
5. And this is probably pitched to them by some omnipresent being they've never met before
And so my biggest suggestion to you is to work on #4 and make sure that characters actually have a solid reason to believe the prize is actually there at the end without demolishing the bargain part, since that'll singlehandedly take care of a lot of the how to convince my character to go to the setting problems that a lot of people would probably have.
Re: da
(Anonymous) 2015-07-10 03:36 am (UTC)(link)da
(Anonymous) 2015-07-10 08:12 pm (UTC)(link)Possibly with the option for characters to have encountered an emotion-monster before they make their bargain, so people have a chance to sidestep some of the intro stuff and a reason for characters who might be more reticent to believe there really is a threat.
Re: da
(Anonymous) 2015-07-11 01:44 pm (UTC)(link)+1
I like these ideas!
Re: da
(Anonymous) 2015-07-11 07:08 pm (UTC)(link)