rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-07-06 02:02 pm

Rpeeanons

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Re: f/f magical girl game

(Anonymous) 2015-07-09 10:13 pm (UTC)(link)
thanks for the advice! i'll definitely work on some overarching plot and hook stuff

as for the first question, like i said i'm pretty sure i'm making this a game where characters agree to come to the setting. characters who aren't down with the whole love and friendship thing could still agree to arrive and ultimately how that arc could go would be up to the player; villainy, being "fixed", developing otherwise, etc., but the (ic) idea is that they aren't going to get their end of the bargain without doing the work. it's not necessarily a premise made to fit every character y'know?

da

(Anonymous) 2015-07-09 10:32 pm (UTC)(link)
Yeah, but you don't want to make it so insanely restrictive that you limit your pool of characters either, since as of right now you're looking at

1. Girls
2. Willing to abandon their current life, family, and world for an unspecified amount of time
3. To fight a war (opposed to, say, have a party)
4. For a prize which, since they won't get it until they fulfill their end of the bargain, might not even exist
5. And this is probably pitched to them by some omnipresent being they've never met before

And so my biggest suggestion to you is to work on #4 and make sure that characters actually have a solid reason to believe the prize is actually there at the end without demolishing the bargain part, since that'll singlehandedly take care of a lot of the how to convince my character to go to the setting problems that a lot of people would probably have.

Re: da

(Anonymous) 2015-07-10 03:36 am (UTC)(link)
thanks for the tip! will definitely work on that, i really appreciate you helping outline that all out for me

da

(Anonymous) 2015-07-10 08:12 pm (UTC)(link)
IMO, a lot of the potential hurdles could be fixed by having the threat be one that's encroaching on the characters' canon worlds, so that it's not "come to this other world to fight a war", it's "come to this other world to stop a thing that will eat everything you love if it continues unchecked".

Possibly with the option for characters to have encountered an emotion-monster before they make their bargain, so people have a chance to sidestep some of the intro stuff and a reason for characters who might be more reticent to believe there really is a threat.

Re: da

(Anonymous) 2015-07-11 01:44 pm (UTC)(link)
da

+1

I like these ideas!

Re: da

(Anonymous) 2015-07-11 07:08 pm (UTC)(link)
oh hey that's really good! thanks a lot, anon, this is definitely the direction i'm gonna start in