rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-06-01 09:50 am

Warning: contains peanuts

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Re: Favorites

(Anonymous) 2015-06-02 06:36 am (UTC)(link)
when do you ever see either

+1

(Anonymous) 2015-06-02 01:00 pm (UTC)(link)
mte though maybe anon is within the insular group of cr they hide in to stay in the game without actually being visible to the rest of us

Re: +1

(Anonymous) 2015-06-02 05:54 pm (UTC)(link)
butthurt Annie mun detected

+1

(Anonymous) 2015-06-02 06:00 pm (UTC)(link)
I always seem them mentioned in favorites but I never see them around either.

+1

(Anonymous) 2015-06-02 06:10 pm (UTC)(link)
I forgot eren was a lead

(Anonymous) 2015-06-02 06:20 pm (UTC)(link)
and mikasa too (or close enough since green is different)

the aot cast is why i feel like unit leads are arbitrary considering the ones that are leads wouldn't measure up to the ooc standards the mods laid out imo

(Anonymous) 2015-06-02 06:48 pm (UTC)(link)
to be fair, a lot of leads do that regardless of cast: shinji, kaname, athos, magneto, off the top of my head all of them are characters who are more insular/i don't see around much

that doesn't mean it's not ic for them. i'm not aot familiar but isn't mikasa pretty antisocial?

(Anonymous) 2015-06-02 06:59 pm (UTC)(link)
yeah but so is annie, isn't she? and she's getting flak for being around TOO much. no one wins here, anon. and when the tiger and bunny duo get called out for being closed off a swarm of anons descends crying "THEY'RE VERY APPROACHABLE JUST PM THEM WHAT IF THEY'RE SWAMPED"

is it the same for the rest of the people you've mentioned?

ayrt

(Anonymous) 2015-06-02 07:02 pm (UTC)(link)
that's why i mentioned the ooc standards. ia that it's ic for mikasa to be antisocial, so my complaint isn't there, but rather the ooc presence. but i also agree that the same would be true for the other characters you've listed.

though now that i think about it, i wish they would just get rid of the unit lead system all together. it seems to just cause problems ooc, and it doesn't serve much of a purpose ic

+1

(Anonymous) 2015-06-02 08:03 pm (UTC)(link)
on the lead system. it makes sense why they did it, but it's bred discontent since it's implementation. it just divides the game further in the end.

Re: +1

(Anonymous) 2015-06-02 08:05 pm (UTC)(link)
i wish they'd go back to giving characters rewards they could spread around. less jealousy that way

Re: +1

(Anonymous) 2015-06-02 08:27 pm (UTC)(link)
there was still jealousy to an extent during that, but i agree. there was less than there is now.

i think i like that system better for other reasons as well. primarily that rewards can be spread out to more people that way. it also takes some pressure off leads to have to be involved in everything. instead players can tailor their involvement more and get rewarded when they do go stronger on certain events. there's less threat of losing status that way as well.

i can see the difficulty of it too. constantly thinking of new and innovative ways to reward players versus a system that lasts longer.

Re: +1

(Anonymous) 2015-06-02 08:35 pm (UTC)(link)
there's always going to be jealousy, yeah.

i think the opportunity to share rewards might foster some of that teamwork npcs seem to stress whenever things go wrong.

that's a good point, but don't see why rewards have to be new and innovative? punishments are certainly pretty uniform. you can pass out tons of different kinds of magical pets and special guns and bikes without it getting old.

Re: +1

(Anonymous) 2015-06-02 09:15 pm (UTC)(link)
that's a good point. i don't imagine many would complain about getting a bike after others already did or something similar.

Re: +1

(Anonymous) 2015-06-02 09:20 pm (UTC)(link)
especially if those bikes weren't restricted to certain crewmembers. that would encourage real teamwork as well.

bahari eggs have been passed out multiple times but the first round was an opportunity for new characters to prove themselves. the second time it was highly restricted and for a select group of mod favorites.

i'd like more opportunities for characters to prove themselves i think. getting a special toy or a pet and then losing it sucks but it doesn't inspire the same fear and confusion that being shuffled off to grey team or losing your lead spot does.

(Anonymous) 2015-06-02 09:37 pm (UTC)(link)
i really agree on the bikes and ETs being restricted, i've frequently been like 'i wish there was a way for [character + teammate/other person] to travel faster' but i don't have much cr with either ET pilot and the bikes are ID-locked. if your character isn't a rover driver, they have to hoof it, basically. i can pass on the pets personally, i'm getting really tired of seeing furballs/bahari in every thread.

(Anonymous) 2015-06-02 10:09 pm (UTC)(link)
I think the restrictions encourage teamwork more than not. This way you have to rely on others to help with transportation and stretch your neck out a little for it. Otherwise people could run off with these things at any point and eliminate the need for cr/teamwork. I do think giving more opportunities to earn more of these is better. We are down to ETs and one isn't used anymore either.

(Anonymous) 2015-06-02 10:12 pm (UTC)(link)
that's a good point. it goes either way i guess. on the one hand more people having access to goodies encourages teamwork (the way that one bahari is shared by three characters) and on the other hand restrictions can encourage teamwork as well (like you said). i guess that's a mixed bag and it depends on the muns. i guess the only way to guarantee anything is to reward characters who share and work in teams often instead of hoarding their toys to themselves.

(Anonymous) 2015-06-02 10:14 pm (UTC)(link)
the reason the bahari and furballs are always mentioned is because last time the bahari were given out only the people who logged with theirs a lot got to keep them. i can't blame the muns in that instance. and from an ic perspective if i had a demon cat or a death squirrel i'd bring it everywhere as well.

(Anonymous) 2015-06-02 10:17 pm (UTC)(link)
yeah i'm sorry if they're annoying, anon, but this is why i bring my pet into lots of threads.

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da

(Anonymous) 2015-06-02 09:22 pm (UTC)(link)
I agree with this as well, but I also think that we should go back to missions similar to what we've seen on Ajna. Someone mentioned on plurk that the reason why they aren't is probably because Ajna (and those missions by extension) were considered "training," but with how many people we have that weren't actually present for Ajna I think it would be good to go back to that mechanic. A lot of people had a lot of fun with what they were doing on Ajna, meanwhile Macha seemed like a big dump of shit that didn't work or felt samey (repeatedly defending the camp, repeated failed diplomacy?? efforts). Plus a lot of those missions involved characters having to learn things about their crewmates or being forced to interact with them which would also help dispel some of the feelings people are getting with others being insular?

(Anonymous) 2015-06-02 09:25 pm (UTC)(link)
do you mean the team bonding exercises? those were fun, but i feel like it'd be pretty easy to implement something like those ICly, especially with newbies coming in soon-ish.

(Anonymous) 2015-06-02 09:33 pm (UTC)(link)
Kind of? But I meant more like Red's training in learning the strength's and weaknesses of their crewmates to know how to deal with them should they become potential threats, Orange's assignment to identify their weakest links and strongest threats, Blue's mission in learning how to make the hard decision for the good of the crew and the importance of trust when allowing someone to kill you/convincing someone they should let you kill them. I'm blanking on what Green's mission was along these lines...

But those kinds of things I'd like to see more of!

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Re: da

(Anonymous) 2015-06-02 09:27 pm (UTC)(link)
if you compare ajna calendars to macha calendars there are tons of team based missions that require teamwork and connecting with other characters. rewards were frequent. that stuff is fun to play.

i understand if they're moving away from that to make room for the metaplot but the metaplot seems to be a npc only thing (along with a handful of characters hand picked by the mods) so you think they could fit something more in. especially considering how much downtime we've had lately.

(Anonymous) 2015-06-03 04:46 am (UTC)(link)
I think you just nailed it on why I liked ajna a lot more than macha. The metaplot is interesting, but like you said it's really hard to actually get involved in it.