You're all idiots except for me
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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Re: GAME IDEAS
(Anonymous) 2015-05-19 04:02 am (UTC)(link)characters would be brought in by the empire to meet various talent gaps (from mopping floors to battle strategy to building a plumbing system), but there's a rebel group too who regularly disrupts the recruitment process and kidnaps some characters to force them to fight on their side. characters can be working willingly for the empire, secretly rebellious against the empire while working for them or they can be gung-ho members of the rebel group or secretly spying on the rebel group while trying to find a way back to serve the empire (and maybe go home!)
the setting would change from world to world, possibly every few months. the only snag i can think of is how to allow those working for the rebel group to still meet and develop CR with those working for the empire. i don't want it to feel like they can't even interact with each other but I don't know how I'd do this.
Re: GAME IDEAS
(Anonymous) 2015-05-19 09:04 am (UTC)(link)the premise sounds good, but i really wish there was something like this that wasn't intended to be eachdraidh or cdc scale and either didn't have a test drive or had a soft opening and really low, limited reserves for a while and with a less intense, pound it all out as quickly as possible setting. weekdays i usually only get an hour or three to rp and i just can't keep up with the bigger, faster games. especially when other players' time zones come into play. :(
Re: GAME IDEAS
(Anonymous) 2015-05-19 09:52 am (UTC)(link)Re: GAME IDEAS
couldn't that just be an easy fix via the comm? treat the whole empire thing as a "dayjob"-type deal and allow characters the opportunity to interact with possible interaction with other characters during their offtime.
alternatively, maybe just discourage their CR at all? unless they're infiltrating the empire or undercover or something. makes rivalries and such more believable from a character standpoint