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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Concerns?
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HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-23 10:10 pm (UTC)(link)You character finds themselves awoken by a Harvest Goddess, whose land and powers have suffered due to the new amount of monsters running rampant, and the village she had been patron of a is husk of what it used to be. You are one of many pulled to this world, and she was able to exert enough energy to save you from the Monsters and have her village offer you safe haven, but she cannot send you back or restore your powers... or at least, not yet. She is currently expending much of her energy protecting what village she has left and opening a route to a Fort Town across the mountains every Saturday to sell/restock supplies without the trouble of monsters, but with your help if the area is cultivated and the monsters tamed she will be able to do much more for you; for instance, if you give her offerings, she can restore a bit of your powers or (if you're a normal,) give you a blessing, or even speed up the time it takes for your crops to grow, etcetera. As a Harvest Goddess it should be no surprise she also governs fertility, so she can get involved in affairs of love as well! In fact, she gives you a heart pendant as a token for her apprciation and your loss, and depending on what colour it turns when you are around a certain person, it tells you the level of affection they have for you.
As for the villagee and its inhabitants, and how your character will be getting involved in cultivation-- in the beginning there are only ten people left in the village! A lot of the villagers have moved away to the Fort Town for safety, abandoning their houses and livelihood. The Fort Town itself is over-crowded and no longer accepts any new people moving into it, but does open its gates for trade with the village every Saturday (but if you stay on any longer the guards will kick you out and you'd be abandoned in a monster filed wilderness. They know if you don't belong. They ask for ID.) Each starting NPC is in charge of a certain village cultivation area which does ultimately tie back to the Harvest. For instance, the shop needs to keep, sell, and buy stock. The Hunters Guild both needs t guard the town and go hunting for monster meat. The Ranchers instead try to tame monsters, and then there is the local communal Farm (with a small patch of private land) which the Mayor oversees and pays people for the amount of effort they put into cultivating it! As the Village grows more affluent, more NPCs will move in and offer more jobs/cultivation (and can be "apped" by players to fill certain niches.) Heck, if your character does well enough, an NPC may decide that they want to handf their business over to them and move off to greener pastures! There are only SOME NPCs which are off limits, such as Goddesses and Witches unless given mod permission.
Anyway, there will also be a "day" system where players determine the flow of time by themselves in a linear fashion, just so to speed the game up a little if it needs to be, or slow it down when it needs to be-- e.g. Someone posts during the Afternoon of Day 1, the next post would need to be AFTER that time period unless it is being backdated (but this is rare and should be avoided,) and become something like Afternoon of Day 2 or something. There will, of course, also be a local calander made up in the Traditional Harvest Moon Way. 1 month = one season, with all the festivals involved too.
Thoughts!! Give me them!!
Re: HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-23 10:28 pm (UTC)(link)Re: HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-23 10:36 pm (UTC)(link)da
(Anonymous) 2011-12-23 10:46 pm (UTC)(link)OP
(Anonymous) 2011-12-23 10:58 pm (UTC)(link)no subject
(Anonymous) 2011-12-23 11:03 pm (UTC)(link)no subject
(Anonymous) 2011-12-23 11:05 pm (UTC)(link)Re: HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-23 10:58 pm (UTC)(link)Re: HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-23 11:02 pm (UTC)(link)Re: HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-23 11:11 pm (UTC)(link)The downside to weird RP-to-RL day systems, I found, is that while the RP days tend to be VERY action packed it takes forever to actually accomplish things in the long run. (This varies on the ratio, 1-4 isn't as bad as 1-7, in which after a year you barely passed two months in-game.)
Re: HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-24 05:19 am (UTC)(link)Re: HARVEST MOON/RUNE FACTORY INSPIRED RP
(Anonymous) 2011-12-27 03:14 pm (UTC)(link)