rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2011-12-21 10:31 am

001

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(Anonymous) 2012-01-03 05:21 pm (UTC)(link)
"There is no variety to the families"

Except for the fact that most of the families are made of player characters, the same way this game is doing unless I'm misunderstanding something? New houses or houses that aren't completely full do have drone NPCs, but it's not like one character is trapped in a house full of them forever.

And while families in small-town USA is broad, characters waking up in a town that treats them as if they've been in that family their whole life is not.

(Anonymous) 2012-01-03 06:00 pm (UTC)(link)
It's more broad than you realize. It's just no one's done it before.

And the family variety comes from how all of the families in Mayfield are husband, wife, son, daughter.

Here, we'l have a great amount of variety. Homosexual couples, childless couples, couples who never want children, aunts and uncles and cousins living in the same house, etc. Here, the emphasis is different. Mayfield's entire premise isn't domestic, it's Pleasantville. It's a horror game. And yes, a lot of the events outside of horror are slice-of-life. but the same could be said of, says, Sirenspull. Or any other game.

(Anonymous) 2012-01-03 07:10 pm (UTC)(link)
Some of us are tossing around the idea of OC townies or townie-AU versions of characters to help fill in families so that the people who are part of the town are actually everywhere. And it's not just photos--- it's notches on the wall, it's hairbrushes filled with the right color hair, it's all the little things that say "I live here"