rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2011-12-21 10:31 am

001

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(Anonymous) 2012-01-03 03:59 pm (UTC)(link)
Just the fact that almost every comment here has involved saying what Mayfield does is the problem. When your game is close to another game and has to define itself by what another game does or doesn't do, it doesn't seem very creative.

Just the basics are the same: small idyllic town USA setting, townies think you've lived there your entire life, sorted and live in family units--basically three major things that I haven't seen at any game except Mayfield (aside from a few takes on the housing at places like splendorocity) and your new game has all three?

The 'are my memories even real' premise is interesting and unique, but the way you've written this sounds more like 'what I wish Mayfield was like' than its own game concept. Why does the concept need to be set in small town America or involve details that can be read off Mayfield's profile? Even the original comment was all about how OP just isn't into the horror events at Mayfield.

pa

(Anonymous) 2012-01-03 04:08 pm (UTC)(link)
I wish the "are my memories even real" premise was truly unique, but there's some recent game that had that as a portion of its idea. Was Kon Ran the name...? So unfortunately, it's more like we're talking about ideas we like from other places, and trying to put them together in a different shape.



I believe the reason Small Town America has been considered so hard is that most of the anons in here think it's the setting that takes the least work. A good portion of us are presumably from there, or familiar with it via movies/shows/etc. Silly of us, and we should reconsider it enough to consider WHY we gravitated to that... and whether the shortcut will actually make things more interesting.