rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2011-12-21 10:31 am

001

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(Anonymous) 2012-01-03 03:50 pm (UTC)(link)
Sorry dude. For myself, I like the domestic ideas and don't want horror. Making a game with some of the things I like, and without the things I don't, seems like a cool idea. The name of the game now is, "how do we take these traits that we want in a game, and make a game around them?"

Does the 1950s Pleasantville vibe only act as window dressing in Mayfield, or is it a significant factor in the plot?

Do we need to talk more about how the time period is important to this game?

(Anonymous) 2012-01-03 05:02 pm (UTC)(link)
Then why don't you just make a completely AU domestic game? If you yank characters out of their canon worlds with their canon friends and family and force them to live in a completely new one, you're going to get a lot more 'let's figure out how to break out of this town and take down the people trapping us here' than you are 'oh, I'm completely okay being stuck in a world I don't know living with people I don't know and going along with fun family times while who knows what goes on with the world I'm actually from'.

It's not just the time period - although granted, having the game take place in like Victorian England or a steampunk world or whatever would make it a great deal more interesting and a lot less like Mayfield. It's the fact that the main draws of this premise - trapped in a small-town USA in a relatively modern setting, everyone acts like you've always lived there, there's ambiguity about whether your memories are real, NPC townies, etc - have already been done all in one game. Honestly, the fact that you yourself said that the game is basically 'Mayfield but with the things I don't like taken out' speaks for itself. Just because people will be using laptops instead of phones and the TVs are bigger doesn't make it a completely different game.

If you want to make a game, you can't just rip off the premise of an already existing one but change the genre. That just reeks of lack of effort and riding on someone else's coattails. Putting it in modern day USA just because it takes less work doesn't sound like a great idea to me, either - any successful game with an interesting premise requires a lot of work. I doubt the Mayfield mods just picked 1950's America because it was easy - if you look at the way the NPCs talk, the references they make, the jobs, the various places around town, and so forth, it's obvious that they have done their research and are committed to making the setting as realistic to the fifties as possible.

DA

(Anonymous) 2012-01-03 05:46 pm (UTC)(link)
Because AUs aren't what we want, maybe?

Yes. They'll have their memories, with their friends. But the fact is, there is going to be a lot of evidence--physical evidence--that works against their memories. And most characters won't just brush off the tiny details around their homes just because there are others with memories of the same event.

Again, this is like saying every zombie game is ripping each other off.

As well, it's not that the mods have to do a ton of research for something like Victorian. It's that the players have to do a ton of research to even play in the game. And if we wanted an AU, we would have it, but that's... What's the point? There's no draw like the whole, "Did I really just dream that whole thing up?"