Too slow
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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Re: GENERATE A NAME, INVENT A GAME
(Anonymous) 2015-03-01 02:41 pm (UTC)(link)You wake up alone in a wooden boat that's drifting towards the lakeshore with no memory of how you got there or of the life you lived before. The only hint to who you used to be are the items in a bag that's sitting next to you. Before you know it, your ship washes up on a beach, where a person's waiting to escort you into town. "I'm so glad you made it safely to shore, not everyone does," they say as they load your bag into the cart and push the boat back out into the lake. "Welcome to the island of Miresa."
Basically what I'm thinking is an amnesia/exploration game set on a forested island with some magical elements. Upon arriving in town, characters are given a local name that's based on the season they were found and their personal skillset (eg Harvest Milliner, Bloom Blacksmith, etc). Characters can slowly regain memories based on the items in their bag depending on their activity and events that crop up.
For the exploration portion, Miresa is a decently sized island, so there could be trips out into the forest to learn the landscape, eventual trips to other towns (where more people who've been washed up could start out depending on game size), and trips across the lake to try to find the mainland and whatever brings people to this world in the first place.
Re: GENERATE A NAME, INVENT A GAME