rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-02-26 02:41 pm

Too slow

Rundown: [community profile] rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.

Rules:

Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.


CONCERNS | RESOURCES


Navigate:

LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP

ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS

GAME IDEAS | CHARACTER ADVICE | RP WITH ME | TEST DRIVES

Re: GENERATE A NAME, INVENT A GAME

(Anonymous) 2015-02-27 01:06 pm (UTC)(link)
Bookbox

A standard looking jamjar set in an abandoned and very large multistory library. No extra rooms, no food, nothing but endless black void outside the doors and windows. Characters could walk out, but there's nothing there. Ever. But hey, sticking around means starvation, right? Wrong. Open a book on the right stand and you'll be transported to the world inside, which includes all available fictional resources in real life. Sherlock Holmes, Frankenstein, The Hunger Games, anything you want. Other forms of media have been recreated as books, some with pictures and some without. The catch here is that books are just that: books. Paper, ink, leather, wood. They're not indestructible, and tampering with the story can have consequences for future visitors. Someone could mark over an entire character's existence in black ink, write an epilogue that changes everything, or rips out a chapter, even while another character was inside. Destroyed books are off the table for a month until another copy mysteriously arrives. Characters could, looking in the right section, find a copy of their own story.

There's no getting out of it. Characters HAVE to go into the books eventually unless they want to starve. There are bathrooms in the library, offices, storage, conference rooms and even a place to watch or listen to non-written media. But there's no food, no kitchen, and there probably isn't any medical supplies. Nothing can be brought out of the books, and theoretically characters could stay inside of one forever, but they risk something happening to their "world" if it's left unprotected in the library. The only damage that can't be done is to erase a character from the library. You couldn't write out Draco Malfoy's existence in the library no matter how much of an asshole they were, but you could remove him from his own story.

The library itself is indestructible as a building, but shelves and furniture could be moved around, and books damaged through any normal means. Burn a book? The world inside catches fire. Drop it in water? A flood. Any number of characters could be in a single book, because all they have to do is read one sentence. Powers would be intact in the library but follow the rules of whatever world they went into. No one in The Hunger Games had magic powers, after all.

Re: GENERATE A NAME, INVENT A GAME

(Anonymous) 2015-02-27 03:33 pm (UTC)(link)
anon, have you read the Thursday Next series? because if not, you need to read the Thursday Next series.

Re: GENERATE A NAME, INVENT A GAME

(Anonymous) 2015-02-27 05:03 pm (UTC)(link)
I haven't. But it looks really interesting, so thank you for the rec!

Re: GENERATE A NAME, INVENT A GAME

(Anonymous) 2015-02-27 09:44 pm (UTC)(link)
you're welcome! the first one's very setting-things-up, but once you get to Lost In A Good Book (which is the second one) then you get things that your invent-a-game totally reminded me of.