rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-01-12 06:17 am

Tits up!

Rundown: [community profile] rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.

Rules:

Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.


CONCERNS | RESOURCES


Navigate:

LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP

ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS

GAME IDEAS | CHARACTER ADVICE | RP WITH ME | TEST DRIVES

Re: Stargate-esque adventure game

(Anonymous) 2015-01-19 11:48 pm (UTC)(link)
The idea's kind of nifty. You could always combine it into something like stargate and terra nova, which would give you leeway on military action and you could branch into your own canon for it. people could be fleeing anything and vwoom. they end up on... wherever the fuck you have it. could be the past. could be another planet. you could incorporate it into specifics doorways that were built into random buildings all over the universe and they all activated at the same time/different times (wtf is linear time? hahahaha) and the first person to walk through the doorway get sucked into a new world.

it would give you a wider range that's not 'stick in a city/on an island/on a boat', and you'd have the exploration aspect as well.

just tossing out suggestions.

Re: Stargate-esque adventure game

(Anonymous) 2015-01-20 06:35 am (UTC)(link)
Could be that it's late and I'm misreading you entirely, but that sounds like it'd still be setting people up for a jamjar. It's not that I mind people being out of their comfort zone, but being permanently confined to some new setting alongside a bunch of strangers is what I'm trying to avoid. Characters should be able to travel back and forth between home and the rest of the universe fairly easily, with their only major limitations being their personal knowledge of how to operate the portals. (And, well, any restrictions their home worlds put up once they discover that nasty things can also jump from planet to planet.)

Re: Stargate-esque adventure game

(Anonymous) 2015-01-20 06:40 am (UTC)(link)
you could feasibly have that be put in, if you wanted to work it. something about them triggers the gate on both sides that brings them and only them (or maybe them and whatever other castmates app in) to this world/time/whatever and it's localized through a stargate type apparatus on that world/time/whatever (or maybe a few gates, idk), but they can also walk back through and they're tied to whatever gate they walked through by whatever it was that triggered so they can automatically go back to their home.

if you want to put the option of going to other people's homes/worlds in it, you could always have it be a level-up process that requires an item or something that puts one person's 'resonance' or w/e as the dominant one and they can bring someone through the gate with them instead of it taking them both to their respective places.

yes, it's late. i might not be articulating.