rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-07-12 02:26 pm

Little Cleansers and Dominions

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OP

(Anonymous) 2014-07-13 07:24 am (UTC)(link)
From the tones of several other anons it seems like the game is supposed to lean more towards characters solving cases rather than the culprits trying to get away with it. Murderers can and should leave hints and clues but if it's realistic for them to get away with it due to certain bits of knowledge not being known to the investigators, then why not?

DA, drive by anon

(Anonymous) 2014-07-13 09:10 am (UTC)(link)
Because if they got away with it everyone else would die, and that would be it for the game, right? That's...kinda how Dangan Ronpa works.

(Anonymous) 2014-07-13 10:55 am (UTC)(link)
like the above anon said, if a murderer gets away with it the game is over, which is why cases like you described where the investigating characters end up wandering around with their pants on their heads have to end with the murderer confessing.

ayrt

(Anonymous) 2014-07-13 09:10 pm (UTC)(link)
but if it's realistic for them to get away with it due to certain bits of knowledge not being known to the investigators, then why not?

because that would make for a very boring game. a murder shouldn't be too easy to solve, but it shouldn't be impossible, nor should it have to rely on deus ex machina to figure out. if an investigation and trial become impossible due to "bits of knowledge not being shown", then something's gone terribly wrong. it's either the fault of murderer's player or the mods for not foreshadowing and hinting at this knowledge properly, or, if they did, the fault of the investigators' players for not picking up on the clues or interpreting them reasonably.

tl;dr if you're trying create a murder that's impossible to solve (not challenging, but impossible), then you're coming at this game from the wrong angle. the point isn't to beat the other players, it's to work with them and the mods to create a fun, challenging murder mystery for everybody.

OP

(Anonymous) 2014-07-14 01:32 pm (UTC)(link)
Now that I'm rereading my original question I realise that solvable wasn't the word I was looking for. I agree that the murder has to be solvable. But if the mods and the murderer's player have left enough clues for the other players to reasonably figure out who the killer is, would a deus ex machina still be needed to clue the other players in on who the murderer is if the other players have failed to solve the mystery?

ayrt

(Anonymous) 2014-07-15 12:34 am (UTC)(link)
I'm pretty sure this round is supposed to have a mechanic we're if the characters vote wrong and die, they get an "extra life" where the vote is retconned and the mods give the players a hint oocly. so, assuming I'm not misrembering the rules, no. that said, I can't think of a case in this round where the characters were so off base that a deus ex machina was necessary to save them. the closest I can think if was Simon's trial, but that wasn't because the players misinterpreted clues. It was because the case was set up in a way where the players had to rely on monobear literally pulling a crown out of his ass. Meanwhile, the most recent trial shows that players are quite capable of figuring a case out on their own...at least, when they're allowed to.

As for your second comment, there's nothing wrong with a challenging murder! In fact, I think most players would welcome one with open arms. But there's a difference between a challenging mystery and an unfair one

OP

(Anonymous) 2014-07-14 01:40 pm (UTC)(link)
Thanks for clearing things up for me anon. I thought the objective of the game was for the murderer's player to come up with a crime that is as perfect as possible while creating a fun murder mystery for everyone to play in.