rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-05-29 04:01 pm

Shut up

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Re: Characters with running gags

(Anonymous) 2014-06-04 06:19 pm (UTC)(link)
OOC communication is a good idea, of course. If a lot of people bring it up anyway, you might also be able to get around the annoyance of constantly playing out the gag by having the character get ICly jaded on it?

Going with your Ed example, he overreacts to the "short" thing SOMEtimes, but if he's getting it in every post he'd probably just start snapping at people and moving on -- he doesn't have a lot of patience. Similarly, your character might start to modify their response to running gags that they hear all the time, too. They don't have to react exactly the same way every time, even if they do in canon... because in canon it doesn't get run into the ground.

Re: Characters with running gags

(Anonymous) 2014-06-04 08:00 pm (UTC)(link)
the character I picked up - the gag ends up with the character collapsing into a sobbing mess so I'm especially concerned on that end that people will end up causing them to go into meltdowns so often that they'd be unplayable

da

(Anonymous) 2014-06-05 05:10 am (UTC)(link)
Depending on what it is, you will definitely want to communicate with players, but you could also work on development towards the character reacting not quite so dramatically.

I'm guessing if it's a gag in the canon, does the character recover from the meltdown quickly enough? How do characters in canon react to this and how much that differ from how characters in game might react? Is it even something as obvious as Ed being referred to as short or something that isn't likely to come up in most conversations? Stuff like that is good to consider so you can know what sort of things to communicate to other players and whether you want to try and avoid it, try to have it happen more while taking on the network (then you could have the meltdown be off camera and just a pause in a reply), or they meltdown and then bounce back soon after and characters are left going "WTF?" at his reaction depending on how quickly the character recovers from it.