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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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no subject
(Anonymous) 2014-05-03 07:23 pm (UTC)(link)I know whoever's behind the plurk said something about their dad getting hit by a car, but that's only one of them right?
ayrt
(Anonymous) 2014-05-03 07:43 pm (UTC)(link)no subject
(Anonymous) 2014-05-03 11:21 pm (UTC)(link)ayrt
(Anonymous) 2014-05-04 07:33 am (UTC)(link)At this point if I were the mods, I'd be thinking of a plot/event that was very specific and tooled toward the player characters rather than the fleet. It's a small game, so embrace that intimacy and single out your players. People are excited when you take an individual interest in them; make a plot with forward driving narrative, crown a few special snowflakes for the sake of the plot (which isn't a problem if you rotate special snowflakeness to other characters/players in the future etc) and do something specific.
The game's world building is super good, but it doesn't really amount to anything. Right now it's 90% set dressing and 10% anything with purpose. And part of me feels crappy being like 'sorry mods, you gotta do the hard work' when the playerbase isn't really active but also -- sorry mods, it's a fledgling game and they've got to do the hard work to hook people before they'll feel invested enough to sink their own time into it.
Re: ayrt
(Anonymous) 2014-05-05 12:18 am (UTC)(link)no subject
(Anonymous) 2014-05-05 01:04 am (UTC)(link)