It's just like my japanese yaois
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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Re: THE ELDER SCROLLS
(Anonymous) 2014-04-20 08:42 pm (UTC)(link)They all are.
Re: THE ELDER SCROLLS
(Anonymous) 2014-04-20 11:19 pm (UTC)(link)da
(Anonymous) 2014-04-20 11:31 pm (UTC)(link)ayrt
(Anonymous) 2014-04-21 12:40 am (UTC)(link)Even a lot of the old MMOs that started off with a subscription model have gone pay to play, or did before they died. Anarchy Online, Ragnarok Online, City of Heroes, those are ones that I can name right off the bat which have.
ayrt
(Anonymous) 2014-04-21 01:48 am (UTC)(link)That's assuming that anon didn't interpret pay to play as "not free", which would be a true statement. Every mmo wants your money.
ayrt
(Anonymous) 2014-04-21 02:17 am (UTC)(link)Also, generally I've seen "pay to play" as a synonym for the subscription model. However, there is one MMO I can think of that is completely free to play—Myst Online: Uru Live (http://mystonline.com/en/). No subscription, no microtransactions. They do take donations to help offset costs, but that's entirely voluntary and you don't miss out on anything by not paying.
Part of the reason Cyan Studios can afford to get away with this is that they've been adamant about making the game open-source (as they mention on the front page), but it's been a real case of doing it for the art, because Cyan's not doing so well financially (RAWA mentioned that he voluntarily took a pay cut to make sure the studio stayed afloat a few years ago).
no subject
(Anonymous) 2014-04-21 12:57 am (UTC)(link)1 - It minimizes bots and gold spammers. If you get banned, you have to pay to play again. Accounts aren't free.
2 - Free to play games often become pay to win games. Item malls will sell stuff that makes gameplay ridiculously easier to entice players to buy (obviously!), so people that are willing to shell out over and over have a huge advantage.
ayrt
(Anonymous) 2014-04-21 02:23 am (UTC)(link)Extra Credits did a whole video on how to do microtransactions the right way (selling convenience instead of power, etc.). If only more game designers would listen to them.
Re: ayrt
(Anonymous) 2014-04-21 02:23 am (UTC)(link)ayrt
(Anonymous) 2014-04-21 05:21 am (UTC)(link)http://www.youtube.com/watch?v=WXA559KNopI
They're pretty fun to listen to on game design topics. Their videos on quest design for MMOs are other good ones:
http://www.youtube.com/watch?v=otAkP5VjIv8
http://www.youtube.com/watch?v=ur6GQp5mCYs
Re: ayrt
(Anonymous) 2014-04-21 02:32 am (UTC)(link)I've also found that the in-game economies for free to play games blow out a lot faster than subscription model games. This is probably a combination of 1 and 2. Having access to cheap farmed gold means that lazy players will be tempted to buy it eventually, and with all that gold in the market prices soar. Also, players who are determined to stay "legal" will buy things from the cash shop and sell them in game to get their hands on some cash too, even if they are only cosmetic items.
tl;dr people fuss about the subscription model being classist and how free to play is all some people can afford, but the great majority of the time f2p games end up with in game "classes" of people who are paying and people who aren't anyway and everyone loses out.
no subject
(Anonymous) 2014-04-21 10:32 am (UTC)(link)That and they did recently have an extra add-on that people weren't too happy about. Extra retainers cost most RL money, it gets added onto your subscription every month.
+1
(Anonymous) 2014-04-23 02:08 am (UTC)(link)The international version of Ragnarok Online also had a lot of zeny spammers and bots even during its subscription days. The GMs tried a lot of tricks over the years to thin them out, but they'd always come flooding back.
no subject
(Anonymous) 2014-04-23 08:46 pm (UTC)(link)da
(Anonymous) 2014-04-22 10:45 pm (UTC)(link)Re: da
(Anonymous) 2014-04-25 02:41 am (UTC)(link)no subject
(Anonymous) 2014-04-25 03:44 am (UTC)(link)