rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-02-21 09:57 pm

Unfunny wanky stereotypes

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(Anonymous) 2014-02-22 09:04 pm (UTC)(link)
I - sometimes feel like we all talk about having this awesome party, I get sent out to get the party platter and come back to find that it's already over and no one noticed that I was gone at all.

da

(Anonymous) 2014-02-22 09:35 pm (UTC)(link)
sometimes it's not as simple as throwing out hooks as having your characters show interest in their environment and the other characters they're interacting with.

a lot of the time, people complain that no one's biting onto their "hooks," but what they're really doing is throwing out little details about their character that they personally find interesting, and that's fine (imo, i like those) but they don't always give something to respond to, depending on the character. i happen to play a lot of types who will quietly note certain details for future reference, but won't immediately latch onto them in conversation. there's also the fact that natural, organic conversation doesn't involve probing into the meaning behind so-and-so's scars or "casually" alluded to dark-and-tragic-past. not saying that's what you're doing, but it's very common and - yes - boring.

it's also very possible that people find your characters boring, not because of your rping, but because they don't care for certain tropes. there isn't a lot you can do about that unless you take care to develop them outside of those tropes, but people may have already written your characters off. sometimes this is just a game issue and a matter of finding a better fit.

sa

(Anonymous) 2014-02-22 09:37 pm (UTC)(link)
wow this is really rambling and the syntax is atrocious but i really hope you got what i was saying.

dda

(Anonymous) 2014-02-22 11:04 pm (UTC)(link)
Can we have a seminar on what makes a hook useful and fun for other players?

ayrt

(Anonymous) 2014-02-22 11:53 pm (UTC)(link)
haha, i didn't mean to lecture, sorry. but in seriousness, there's no simple answer to that. i figure though, since people irl love talking about themselves, why wouldn't this apply to rp? so generally i have my characters (if so inclined) demonstrate their curiosity about the other people around them, and ask questions. they engage and start a discussion. sometimes this blows up into a huge stupid argument, just like socializing can sometimes, unless someone tries to smooth things over.

don't just pepper them with dialogue, either. that gets super dull really fast. no offense, but too many rpers rp like they're playing dolls, and nobody moves much because they don't have very many manipulable parts. body language is good, even if it's just fidgeting to show that they're nervous or wild gesticulation because they don't express themselves very clearly in words.