rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-01-29 03:45 pm

Make a Life Upgrade to Sony's PlayStation!

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(Anonymous) 2014-02-06 01:07 pm (UTC)(link)
And as someone who plays these characters

nothing.

These are three characters who were raised with a terrorist, child soldier mindset. They were raised to view everything as us vs them, which is what started to fuck them up so badly once they got to the wall when they started to realize that the people they were raised to think of as them and others, turned out to be far too similar to themselves. Not solidly us yet, but far from the demonized them they were drilled to think of them as.

Other characters questioning them are not gonna get an answer. We already saw in canon that demanding answers won't get an answer, and I do not think a more calm, understanding approach would bear more fruit. If anything, that is more likely to get them wary. Anger and outrage are easy to understand, and it is something they feel they deserve, but calm and understanding are not. Someone who is calm and understanding either feels like someone who will strike at them later once they have the upper hand, or alternatively, would feel like someone who is trying to find a justification for what they did and justified is something they do not feel anymore at this point.

Additionally, you have to remember they are terrified. And then I don't mean they are terrified of the people in the 104th. Bertolt begged them to come and save them. Save them from what? He's begging people from inside the walls, so clearly he doesn't feel like the biggest danger for them lies within the walls. Which only leaves outside of the walls. There is a very big chance that whoever was behind their attack on the walls in the first place is not going to react kindly to them fucking up their mission. Ymir, who understands their situation the best, says it too: she is coming with them, because she knows they cannot go home empty-handed. They are heading towards punishment. But, it is one thing to be punished for failing the mission. That won't be pretty, but they are still willing to do it, even without Ymir as a bargaining chip. It is another thing entirely to be punished for not only fucking up the mission, but also telling the enemy everything, giving them the advantage. That way surely lies death. Which gives them another reason for not speaking.

Now that is not to say that they'd never ever talk about their motives. However to get to a place like that, you'd need months of CR. And even then, they are not immediately going to launch into a huge monologue of this is why we did it and oh, these are your real enemies. At best, you'd get vague answers out of them first that would get less and less vague over time. Which kinda put you on a really long timeline for ever having to discuss their true complete motives. Which gives the manga plenty more time to reveal things about why they did it.

Which takes care of the general situations in which they might be asked for their motives. And then, in the case of forced truth events, assuming your game has those...

Well, there is ooc communication, of course, but if somehow you were not able to come to an agreement via those channels, it is pretty easy to deal with them ICly too, without ever saying what is going on.

First of all, forced truth events are not exactly subtle. Characters usually catch onto what is happening pretty quick. From which point on, it is very easy for the three of them to go into hiding, knowing what sort of truths might be forced out of them.

But say they do get caught before they can hide, or dragged out of hiding -- well, first of all, being dragged out into a situation like that would put up the 'us vs them' mentality pretty high. If your character had any shred of trust from them before this, congrats, it is gone. They would likely get violent too, and remember these are three kids with incredible combat scores. Taking them down won't be easy and would probably need to involve superior numbers. Doubly so if they are in a situation where they (feel like they) can shift.

But okay say they were captured somehow, remember Annie's reaction to being taken down in canon. Rather than put herself into a place where information could be dragged/tortured out of her (and lets be real, that is what would have happened) she put herself into a position where she could not be questioned. We don't even know for sure if she can de-crystalize or anything, but it is still something she put herself in without a second thought to protect her mission and her allies. Which is the same thing they'd do in a situation like that. Biting off a tongue isn't easy, but it is doable. It is also something they'd be able to heal after, but even without that, it is still a sacrifice they'd be willing to make. If you can't speak, you can't be questioned. So that takes care of your forced truth event too.

(Anonymous) 2014-02-06 03:36 pm (UTC)(link)
anon, don't give them reasonable input. they're out for validation that their infomodding habits are 100% legit and sustainable.

everyone knows when you have a situation like this, you work out something oocly so that both parties walk away with minimal detriment to their characterization. what they want is for their character to get to do what's IC for them AND to be successful about it (because you can always have a character make an attempt and just fail for whatever OOCly arranged reason), and they'd rather not deal at all with the alternative.

when someone is this inflexible, no point in wasting time with reasonable suggestions, because they're only prepared to see or cater to their point of view.