rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-01-29 03:45 pm

Make a Life Upgrade to Sony's PlayStation!

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DANGAN ROLEPLAY

(Anonymous) 2014-02-02 03:05 pm (UTC)(link)

Re: DANGAN ROLEPLAY

(Anonymous) 2014-02-02 05:07 pm (UTC)(link)
Just a few things noted here.

The trials themselves should be a bit longer before voting time begins. Like at least another day. This does help prevent characters like Junpier (albeit she is pretty active in the mingle logs), Irisu, and Satoshi, from sitting out the trials, or at least gives them a chance that they can tag in at least once. Cause as it looks right now, the mods seem to be stalling for time to make sure they don't kill the entire student body.

This leads into the second issue. The trails are handed on a platter to the group. The Jumba Trial was the biggest offender of it, though admitedly Roxy did go after the leads like anyone after bacon. Still the entire thing was basically handed to the team with multiple confessions that had a lack of prodding into existence.

Also I firmly believer that there should be a mod plurk that we can spam all the investigation and trial shit on instead of us mucking up our own timelines.

A wierd thing, but with the recent case, I think the mods do need to learn when to use RNG and when to kick the results to the curb. It's kinda disappointing to see monobear when because no one will vote for Jimmy.

(Anonymous) 2014-02-02 07:55 pm (UTC)(link)
to be fair this case wasn't... standard... so at least the incongruities wrt jimmy make sense. but yeah, i didn't really feel like the one day investigations and trials weren't really a problem when there were more characters alive, but when the numbers are this low they kind of highlight the problems with the one day setup

the mods did say at some point that they were experimenting with the first round, so i halfway suspect there'll be some kind of feedback post between rounds one and two to make these kinds of things go a little more smoothly

ayrt

(Anonymous) 2014-02-02 08:36 pm (UTC)(link)
agreed, so part of what i was saying is now null and voided.

though i think having abit stricter AC requirements when the numbers hit low...let say around ten, might help with the problems of the one day setup. since if the trials/investigations go on too long they get a bit boring and people might lose focus on the game quicker.

i really hope there is a feedback post, because i didn't feel good putting this on rpanons, and it didn't feel right to put this on the FAQ, which the closest to mod contacts/suggestions I could find.

ayrt

(Anonymous) 2014-02-02 09:21 pm (UTC)(link)
yeah, i know how you feel. next round is supposed to have a larger cast, though, so there might be more characters around at this point anyway? who knows. in a lot of ways drrp is pretty similar to how dwrp tends to go but in others it's pretty different, so i don't think we can know how that'll work out until we see it.

i will admit to being one of many spectators/round 2 hopefuls, so i've mostly been speaking to my observations as opposed to playing. but yeah, the game is super great from that perspective, so i feel you on the "feeling kind of bad" angle... i mean, rpanons isn't too bad on that front, at least, but it'd be nice to talk about some tweaks that could be made in a more direct/formal setting.

Re: DANGAN ROLEPLAY

(Anonymous) 2014-02-03 02:34 am (UTC)(link)
as a spectator, i would say that none of the characters or players really have a good reason for sitting out of things. don't they all know what days their group logs are on? they should just try to be around at least for a minute or two on those days if nothing else.

Re: DANGAN ROLEPLAY

(Anonymous) 2014-02-03 07:55 am (UTC)(link)
Jumba's case bothered me a wee bit, since after all the effort Roxy put into it and all Archer did to resist he finally just went "WELL FINE OKAY" despite that defeating the entire purpose behind the ploy. But since Roxy did really plug a lot of work into it and they were sort of on the verge of getting there, it wasn't quite as annoying to me.

What really irked me was how, in Aradia's case, the answer was completely and utterly handed out. Oh gosh, what a completely random fluke that John accidentally made a mistake on this basic thing suddenly out of nowhere that exposed an otherwise airtight crime!!!

Basically, more thought needs to be put into this stuff, if handouts like that are getting relied upon so often. Heyo here's a special secret recording about the truth about Sam!!!

Not to mention, I get towards the end of the plot it's a thing for all the most involved characters to be killed off for drama and leave a couple mains with the largely do-nothing side characters. But in an RP setting... I dunno, it's a little bit of a drag to have so much relying on the one or two left who really get into the solving and such? Just my two cents.

Re: DANGAN ROLEPLAY

(Anonymous) 2014-02-03 08:00 am (UTC)(link)
aren't the deaths all rng rather than plotted out? if the do-nothings don't get rolled, i guess it's just shit luck.

(Anonymous) 2014-02-03 06:37 pm (UTC)(link)
In all honesty, and this is probably an unpopular opinion, but there really should be a lot less of handing things to people on a silver platter. The RNG decides the murderer(s) and the victim(s). The mods control what evidence the player characters get. From there it should be up to the players to figure out who did it. If they can't, why should the mods have to step in? There's no sense of fear that your character could die aside from RNG. It doesn't feel necessary to even respond to the trial thread if the answer is just going to be given.

I mean really, look at John's case. If it wasn't for that malfunction he would have gotten away with it. So if something like that happens again and the PCs can't figure it out, why not let it happen? So what if they all die except for the murderer?

(Anonymous) 2014-02-03 07:29 pm (UTC)(link)
at least for john's case the syladex flub is a canon thing that does happen to him because john is dumb. but yeah it doesn't seemt o be that unpopular of an opinion since everyone in this thread has made mention of the platter thing.

(Anonymous) 2014-02-03 07:47 pm (UTC)(link)
Because 1) that's very depressing and nobody wants that, 2) all the mod planning for the rest of the game would go down the drain, and considering the amount of work that obviously went into this round, I think that would be very sad for the mods' efforts to amount to naught. It would be a very disappointing end to things for everyone involved (the mods, the players, and the people watching).

da

(Anonymous) 2014-02-03 07:51 pm (UTC)(link)
1) this game is about a girl controlling a robot as a virus who gets off on despair, having something that depressing should be at least in the back of the minds of the players.
2) the mods do have a strike option on failing the trial, its in the FAQ

dda

(Anonymous) 2014-02-03 08:45 pm (UTC)(link)
also in the faq are that trial wins are determined by comment counts and the amount of players commenting. maybe that is when they get a confession?

ddda

(Anonymous) 2014-02-04 12:56 am (UTC)(link)
yeah but there's fun depressing and unfun depressing

having your character die horribly/see their friends die horribly is fun depressing because you get to see the fallout and there's more to the storyline than that anyway

rocks fall everybody dies isn't fun because too bad the game ended

so i can see why the mods would want to avoid that and why they've gone with an activity-based win condition rather than anything else, it follows that particular line of logic more closely.

though, i can see how it might be kind of unsatisfying. but i'm not sure if there's really another solid way to do it, tbh. because solving mysteries in a roleplay is a lot different than solving mysteries in a video game for a pretty wide variety of reasons, and you're solving them on both an ooc level and an ic level to boot.

OP

(Anonymous) 2014-02-04 01:38 am (UTC)(link)
I disagree. I'd rather have rocks fall everyone dies then constantly having the answer be spoonfed, because it takes away the surprise factor. If the mods give the players enough evidence, then it shouldn't be all that hard for them to discover the answer. It's a game about murders and having said murders be solved. That's the point. If the PCs don't figure it out on their own, then you're defeating the point. You wouldn't play a game that could beat itself.

As for a way to stop this, I guess it's to make sure that enough evidence that can piece together who the murder is has found by enough characters? A lot of characters are a bit spacey, but they're not dumb. And even if one character lacks the ability to piece together the puzzle, they could still have a piece to share to help others do it.

different anon

(Anonymous) 2014-02-04 12:57 am (UTC)(link)
the people in the game seem to be having a blast, at least.

Op

(Anonymous) 2014-02-04 04:13 am (UTC)(link)
I'm not in the game, more hopefully for the next round but it really looks super duper fun

This was just my two cents on things honestly

I'm pretty sure we will have a blast if we don't get in and nothing is changed