rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-01-22 03:32 pm

At first I glances

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Re: EXITVOID

(Anonymous) 2014-01-25 07:17 pm (UTC)(link)
I don't disagree with you in theory, but a lot of my character's CR and development hinges on specific events, and there has been a lot of it. In practice, I don't know if I could separate the interactions from the events because they're so intrinsically linked. "You killed me because you were a possessed zombie thanks to this event and I forgive you" is very different from "you killed me and I don't know why but I forgive you".

Re: EXITVOID

(Anonymous) 2014-01-25 07:46 pm (UTC)(link)
It's either going to be all or nothing with something like this. Either everything is forgotten and everyone gets pissed because their CR is now gone, or the oldies keep their advantage.

Unless people are willing to risk that ambiguity for the sake of keeping a portion of their CR as opposed to nothing while evening the player playing field.

Re: EXITVOID

(Anonymous) 2014-01-25 09:15 pm (UTC)(link)
i think that'd be interesting to work with. it could cause some negative cr until spooky shit happens and your character thinks, hey, maybe you killed me because you weren't yourself or i wasn't myself or it was an accident or whatever. there are tons of new cr possibilities.

Re: EXITVOID

(Anonymous) 2014-01-26 12:35 am (UTC)(link)
It might be, but it doesn't really work as a compromise between losing memories and keeping CR people have worked hard on. You're changing the very nature of the CR itself, which is about the same as getting rid of it altogether. Like above anon said, it's all or nothing.

Re: EXITVOID

(Anonymous) 2014-01-26 12:54 am (UTC)(link)
well, then, get rid of all of it if you can't be pleased by a compromise.

da

(Anonymous) 2014-01-26 04:52 am (UTC)(link)
Is there really anything that bad about older characters remembering more? I mean, it's not like any other game does anything about it.

Re: da

(Anonymous) 2014-01-26 01:45 pm (UTC)(link)
it's boring. it's boring for new players and old players alike tbh. new characters can't feel the impact of their situation or figure things out on their own because old characters swoop in with all the answers, and old characters can't really feel the impact of new situations because they've seen it all and they're numb to it. ev has the best excuse out of any game to do something about it.

Re: da

(Anonymous) 2014-01-26 02:50 pm (UTC)(link)
As an anon above said, since people are unlikely to want to get rid of all their CR, just wipe the memories of events.

Oh no. Some of your CR now seems slightly negative. Play it out and create new CR then.

Re: da

(Anonymous) 2014-01-26 03:25 pm (UTC)(link)
i have negative cr already. i don't want to mess up any of my cr. idk, it just seems unfair. a lot of people would probably drop if ev did that.

Re: da

(Anonymous) 2014-01-26 04:32 pm (UTC)(link)
it's more unfair to the new people who app in to the game and have their fun spoiled by charaters who have been there for two years.

you're freaking out over your predicament? whatever man i've been here forever let me tell you all about this. you want to try that? oh we've already done it. you want to figure out this event? we already did last time it happened. you want to solve a mystery? nah we've already got it.

shake things up a little for once, especially if you're bored doing the same old shit. god forbid you have to try new things during a new phase.

dda

(Anonymous) 2014-01-26 05:07 pm (UTC)(link)
That's hardly a problem exclusive to EV though. Any game that goes on for a couple years will end up with characters who have been there for years. You don't see people calling for character wipes over it.

Re: dda

(Anonymous) 2014-01-26 05:12 pm (UTC)(link)
no, but with ev's phase changes, it gives the perfect opportunity to do a memory wipe and keep things fresh. you can't really just go OKAY WIPE TIME in a typical game, there's no opportunity for it. tbh i'm surprised they even allowed character carry-overs from phase to phase in the first place, but they did, and there are complaints of stagnating. why not take full advantage of what the setting gives you in the first place? bam, no more stagnation. your cr roster has tons of new doors open, you can try a shitload of new things.

Re: dda

(Anonymous) 2014-01-26 05:17 pm (UTC)(link)
People are going to bitch about a full wipe though. About how all that effort has gone to waste and so on, which is understandable.

Just annoying that when a partial solution to that is present they're still too lazy to go through the effort of 'fixing' their cr.

Re: dda

(Anonymous) 2014-01-26 05:26 pm (UTC)(link)
i'd be cool with a partial wipe, imo sometimes that's creepier than being a brand new character, plus there would be so many new opportunities to play with things you didn't get to play with the first time. "i don't want to have to rp my way back to where i was with my cr" does come across as kind of lazy though, i'll give you that.

Re: dda

(Anonymous) - 2014-01-26 18:22 (UTC) - Expand

Re: da

(Anonymous) 2014-01-26 05:06 pm (UTC)(link)
Suck it up. Seriously,

You can put the effort in to the slightly questionable CR and make it positive again, And it's better than starting over from scratch. Unless you want that instead.

Re: da

(Anonymous) 2014-01-26 06:12 pm (UTC)(link)
i don't want either of those. why are you telling me i need to lose my cr to make you happy?

+1

(Anonymous) 2014-01-26 06:40 pm (UTC)(link)
That's a textbook forced choice.

(Anonymous) 2014-01-26 04:44 pm (UTC)(link)
honestly, if it's a matter of boredom it looks like there might be one or two options apart from doing a full wipe of event memories or anything like that

looking at it from the outside, and purely objectively speaking: if older players are getting bored with events and finding it harder to do things with their characters, they might be needing to either reconsider their character arc or probably just drop, and i don't mean that maliciously. if you're not having fun in a game anymore, why stay around? this sort of thing crops up in any game for any really long-term player that's been around for several years, there doesn't seem to be anything particularly novel about it here

if new players don't want their characters being filled in on the lay of the land by more experienced characters, though, not sure what to say from there. try not to gain cr with very established characters, or request that older characters not interact with them if they're only going to info dump? ev's a pretty old game, established characters are probably always going to be a thing. and i'm not sure if doing wipes of event memories while leaving cr intact would be quite satisfactory enough to fix something like this; wouldn't it eventually get to a point where characters would be jaded about event wipes too, after some time? "oh yeah if you feel like you're forgetting something sometimes you probably are, it's a thing around here, join the club"

it all seems like a natural phenomena that's pretty hard to put a spin on. though it's nice that people are discussing it and trying to figure out solutions here, this is already a better reaction than i've seen from other very old/stagnating games in the past. let's keep brainstorming, guys

Re: EXITVOID

(Anonymous) 2014-01-26 05:20 am (UTC)(link)
I don't want to get rid of any of it though? But I understand the problem some people have with older characters spoiling the fun. If there was a way to selectively wipe memories that wouldn't ruin CR, that would be interesting and a good compromise. But I don't think there is.

Re: EXITVOID

(Anonymous) 2014-01-26 02:53 pm (UTC)(link)
If you want to get rid of event memories there's going to be a compromise somewhere.

Either all the CR is gone or the CR gets shaken up a little. And what's so bad about a few interactions seeming questionable if the event memories are taken away? You now have a reason to tag them and see where things go again.

Re: EXITVOID

(Anonymous) 2014-01-26 05:59 pm (UTC)(link)
I don't want to get rid of any memories at all, though. I don't think the game is stagnating at all and I personally haven't had trouble with my new characters getting spoiled for anything. But if a lot of people are having a problem with it, I can understand where they're coming from, and I'm not going to say we should do nothing because I'm not having a problem because that's stupid. I just don't think wiping event memories is actually a good halfway point. A lot of CR is rooted in the events, some of which are pretty intense, without that context, the CR just doesn't exist. So "shaking it up" is really just the same as "getting rid of it".

What's so bad about it is that unless something comes up plot-wise again, you don't have a reason to tag them again, other than just wanting to force your CR back to where it was. Having played out scenarios like that before, it's usually pretty boring and you get a lot of people who are more focused on reinventing their old CR instead of making new. It doesn't make for very good gameplay while everyone just tries to engineer their way back into their CR. It seems like it wouldn't be very fun for new players either, who app within the few months before the phase switch. Not that it's my call, but I know I wouldn't want to come in, play for three months, then have all that invalidated.

If there was a compromise where people didn't have to lose their CR but didn't spoil the game for others, I'd be all for it. Personally I would rather ICly incentivize not talking about it. Maybe COMPASS starts utilizing some kind of shock collar treatment for when people go overboard talking about things in the past, because it's messing with their experiments, or some other punishment for people who talk too much. Or optional memory wipes for people who want it. Maybe a little of both.

Re: EXITVOID

(Anonymous) 2014-01-26 06:15 pm (UTC)(link)
now ic incentives for not talking about previous phases i like. older characters having to try to spell something out in code or find another way to tell a character without getting caught would be fun and fresh without having to wipe cr or memories.

+1

(Anonymous) 2014-01-26 11:11 pm (UTC)(link)
i'm liking the sound of this actually

might be something to toss in as a suggestion for next phase for sure, at the very least

Re: +1

(Anonymous) 2014-01-28 01:02 am (UTC)(link)
IC incentive anon here, if someone wants to, go for it! I'm currently in a place where I might have to drop my games to take care of some real life stuff, so I might not be around to do it, but if someone likes the idea and wants to pitch it, go with my blessing.

da

(Anonymous) 2014-01-26 06:43 pm (UTC)(link)
That's a very good counterargument for the memory wipe suggestion; new players would suffer even harder.