rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-30 05:31 am

Your privilege at any time is only as strong as the wifi signal

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Re: ORIGINAL GAME SUGGESTIONS

(Anonymous) 2014-01-02 08:54 pm (UTC)(link)
i do not understand why so many people act like apps are this huge endeavor. i have never spent more than three hours on an app and that was for a game where i had to write out a history. they usually take me an hour, two hours at most.

i've apped to more than two dozen games and never even been asked for revisions. apps aren't hard to write if you know your character.

Re: ORIGINAL GAME SUGGESTIONS

(Anonymous) 2014-01-02 09:03 pm (UTC)(link)
congrats i'm so happy for u no really

writing prose and writing structured essays are two totally different things. i am decent at and enjoy the former, but the latter has always and likely will always give me trouble. in school, i could blow through exams like they were nothing, but i got really stressed out whenever i had to do a paper because i always struggled with them. a lot of other people i knew would panic over tests and say they'd rather write essays. it's almost like everyone's strengths and experiences are different or something.

Re: ORIGINAL GAME SUGGESTIONS

(Anonymous) 2014-01-02 09:31 pm (UTC)(link)
so you're proposing like just samples as a complete alternative to writing personality sections etc? Because I can see the appeal of that in theory, but in practice it sounds kind of difficult to work with and not nearly as efficient for the people actually reviewing the apps.

Re: ORIGINAL GAME SUGGESTIONS

(Anonymous) 2014-01-02 09:31 pm (UTC)(link)
^ different anon ftr

ayrt

(Anonymous) 2014-01-02 09:59 pm (UTC)(link)
no, i think personality and history sections definitely have their place, but i wish they'd be downplayed more. right now personality sections are considered the main part of every app, but imo they should be placed more in the background and used to reinforce what's written in the samples section. i wish things like bulleted lists were acceptable in lieu of an essay.

what i would like to do personally for an app would be to sort of mash the two sections together. give a brief overview (and i mean brief) of the character's general personality just as kind of an introduction, and then write out their role in canon in a timeline format, expanding on specific important events and how they affected the character/how the character reacted when necessary. entranceway kind of has this system in place, but they're still looking for an essay. barf.

you could argue that that's going to cause problems for people with huge canons (bleach comes to mind immediately), but the advantage of doing it in a timeline format is that you can downplay or even cut out all of the minor events and keep your focus specifically on the moments in canon that are relevant to understanding your character. you don't need to write a big huge description of everything that happens in canon. just explain the important parts.

i think what's important is to be able to see that the player understands the canon and understands how canon events affected their character, and i don't think that writing huge essays are the best way to go about doing it. i've modded games before, and it often seemed like so much of what was written in people's personality sections was unnecessary, because people try to cover all bases of their characters by drawing on specific events, but they know it's a personality section and not a history section so they don't really extrapolate on the events themselves and instead give a vague "in certain scenarios" description instead. i want a way to cut out the fluff and focus on what's actually relevant.

da

(Anonymous) 2014-01-02 10:25 pm (UTC)(link)
I like this, actually... I like this a lot. I'm one of those people who feels like I'm constantly struggling to decide which details I should include and which ones I should exclude when I write my personality sections in order to keep it from becoming redundant or bloated, but if we did things the way you describe them, the canon can speak for itself. I could cover everything and give solid context for it, to boot.

Re: ORIGINAL GAME SUGGESTIONS

(Anonymous) 2014-01-02 10:23 pm (UTC)(link)
but personality sections aren't like structured essays at all. they don't have a thesis that you're trying to prove/back up, you're literally just describing the character to someone who isn't familiar with them. how can you rp a character if you can't even describe what kind of person they are?

Re: ORIGINAL GAME SUGGESTIONS

(Anonymous) 2014-01-02 10:29 pm (UTC)(link)
so do you think that the only kind of essay in the world is an argumentative one or like what's going on here because i don't think you know what the word "essay" means.

and i never said i can't do it, just that it takes me a while and i find it to be an exhausting task

Re: ORIGINAL GAME SUGGESTIONS

(Anonymous) 2014-01-04 01:02 am (UTC)(link)
different people have different levels of tolerance and ability to sit down and write shit out, and it varies on what kind of shit they need to be writing.

and not all apps are the same, or require the same amount of effort from everyone-- i can crank out history just fine, and prefer to write out my histories myself over linking a wiki because i find it invigorating and a good excuse to catch up on canon and clarify anything that's gotten foggy in my memory, but if they want a writing sample, i almost always end up struggling, because i find fanfic harder than rp, but usually don't have rp samples that i'm comfortable sharing.