rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-30 05:31 am

Your privilege at any time is only as strong as the wifi signal

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not OP

(Anonymous) 2014-01-02 06:09 am (UTC)(link)
I think it would be possible to have long-distance magical communication without having a traditional rp "network" that's available by default to all characters. There could even be a variety of long-distance communication methods! People could share enchanted diaries with their friends to chat by text, or they could use magic to be virtually present in another place... there are a lot of ways to overcome problems of distance without having a typical "network comm." Open network posts are convenient as a fallback method for getting initial CR or to scrape by with some last-minute AC , I guess, but in an AU game you can manipulate the character's backstory to give them instant CR.

+1

(Anonymous) 2014-01-02 09:34 pm (UTC)(link)
I'd prefer a networkless game, but I do think that with a bunch of wizards around, it makes sense to have communication methods that are more convenient than letters and pigeons. But something like a magical amulet or a scrying pool would probably function more like a walkie talkie or cell phone than a magical jamjar network communication device that can be used for public IC blogging. It just doesn't make sense to have widespread magic and then not use it to solve a basic social need for rapid, long distance communication. It's been forever since I played DnD but I vaguely remember a spell where people could send voice messages using wind.

Nobody wants to see lazy players scrape by on AC by boomerang tagging a quick dialogue-only log right before AC is due, but ideally players who aren't participating in a meaningful way can be dealt with by mods.