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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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OP
(Anonymous) 2014-01-01 11:50 pm (UTC)(link)I'm thinking I will definitely be using the flexible time system you described. Once I start getting the comms and mod account set up, I'd be glad to credit you/the game you played in for the idea if you don't want to de-anon here!
Honestly, while there will be an overarching plot, I'm not sure I want it to be heavy on it. From what I've seen by lurking around here, games that are described as plot-heavy also tend to have limitations on player action, and I want it to be open to as much player action as possible. That being said I also want people to have the chance to just relax and play rather than worrying about always running their own plots too... I'm sure there's a balance somewhere! I'll just have to find it.
This is probably a silly question, but how would one go about looking for comods? So far I've been doing this myself and have been bouncing ideas around in anoncomms, but I don't really have anyone in mind for a comod. Or since it's likely to start out slow, would it be better to mod alone at the start and then take mod applications after a few months into the game?
Re: OP
(Anonymous) 2014-01-02 12:34 am (UTC)(link)