rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-30 05:31 am

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Re: Fantasy AU Game

(Anonymous) 2014-01-01 10:01 am (UTC)(link)
I really like these ideas, but holy fuck info dumping. You need to exercise brevity, especially with descriptions. All the information you need to recall in am AU in addition to your canon is part of why games like these have failed in the past. My suggestion especially for locations would be to use images and do a small blurb for each.

Also, some nontraditional classes would be great. Steal some ideas from Final Fantasy sand Tales of and the like. Or at least be inspired by them.

-1

(Anonymous) 2014-01-01 10:56 am (UTC)(link)
do rpers today really hate reading so much? yeah there's a lot of info but at least it's relatively clear and easy to understand. au games need a lot more worldbuilding than most jamjars, and that means more text.

OP

(Anonymous) 2014-01-01 10:41 pm (UTC)(link)
I see where you're coming from with more information being necessary and I'll keep that in mind! I would also like to ask that this discussion remain civil, even if the other anon replies again. I appreciate them bringing up another point of view because it helps me figure out what will and won't work.

-1

(Anonymous) 2014-01-01 03:32 pm (UTC)(link)
being vague works just fine for jamjars where the characters aren't already familiar with the world

but in an au the characters would have been born and raised there so you can't exactly get away with vagueness

if you want an ic excuse for you not bothering to read oocly just play a character from a different kingdom so you don't have to bother actually reading the info but don't advise someone to NOT tell us about the world just because you're lazy

OP

(Anonymous) 2014-01-01 10:43 pm (UTC)(link)
Basically I have to say to you what I said to one of the other anons that replied: Thank you for your input, and please keep the discussion civil. :)

-1

(Anonymous) 2014-01-01 05:32 pm (UTC)(link)
OP was replying to conversations from the last post. That's why there's a lot of irrelevant rambling about random Tales of the Abyss characters. Really, anon, if you don't like reading large amounts of information, a DnD-based AU game is not going to be your kind of thing.

OP

(Anonymous) 2014-01-01 10:45 pm (UTC)(link)
Sorry for the rambling, anon! You're right, I was responding to some things from the last post; a comparison had been made between Jade and Natalia there and I wanted to address it here.

I'm also going to ask that you keep the discussion civil if the other anon replies! It's true that the game may not be suited for everyone, but since this is mostly a brainstorming and discussion thread I'd really like to keep things from getting derailed.

OP

(Anonymous) 2014-01-01 10:25 pm (UTC)(link)
I'll try and make things easier to understand when I'm doing the official writeups! As it is now, I'm brainstorming and trying to get feedback, so I'd like people to seize on which parts of my ideas are weakest so they can be improved upon. If I don't give them details about how things would work, they can't really do that. :(

I do like the idea of using images and some information. My major concern with it, though, would be what it seems like some other anons have already brought up: That by virtue of being an entirely new setting, there does need to be more worldbuilding and information available for people to refer to than you would see in a standard jamjar game. If it helps at all, this being an AU, players wouldn't need to be quite as concerned with keeping their canon straight. They would need to have a good grasp of their characters' personalities (which I would hope they would have, given that they're RPing them), but the need to recall a bunch of itty-bitty details from canon simply won't come up because the characters would not be discussing the things that have happened to them in canon.

Maybe if there were some way of organizing the information to make it more readily accessible and easier to sort through, that would help alleviate some of the issues? It's okay if people don't have everything about the AU committed to memory! People very rarely have everything about their canons committed to memory, either. But I can definitely make the AU info easy to refer to when necessary.

Nontraditional classes could be very fun! The first thing that comes to mind would be to look over the dressphere list from Final Fantasy X-2, actually... while some of those wouldn't work as-is (gunner, for example, though if we have tinkerer or inventor characters there's nothing stopping them from inventing handguns during the RP...), some can work with tweaking and others would be great right away! They're specialized enough that they would probably function like prestige classes from D&D: They'd be made available at the start to characters who have enough justification in their backstory to explain why they're in that class, and can be worked up to by characters who start off in the base classes and want room to improve and grow.

Thanks a lot for your input, anon! I know this comment got a little wordy (you're right, I do need to work on being concise), but I'm hoping it's conveying what I'm trying to say clearly.