Someone wrote in [community profile] rpanons 2014-01-01 11:50 pm (UTC)

OP

Having modded on forums definitely helps, I think! It's mostly a matter of figuring out how to make it work in a different format. The core of it remains the same.

I'm thinking I will definitely be using the flexible time system you described. Once I start getting the comms and mod account set up, I'd be glad to credit you/the game you played in for the idea if you don't want to de-anon here!

Honestly, while there will be an overarching plot, I'm not sure I want it to be heavy on it. From what I've seen by lurking around here, games that are described as plot-heavy also tend to have limitations on player action, and I want it to be open to as much player action as possible. That being said I also want people to have the chance to just relax and play rather than worrying about always running their own plots too... I'm sure there's a balance somewhere! I'll just have to find it.

This is probably a silly question, but how would one go about looking for comods? So far I've been doing this myself and have been bouncing ideas around in anoncomms, but I don't really have anyone in mind for a comod. Or since it's likely to start out slow, would it be better to mod alone at the start and then take mod applications after a few months into the game?

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