rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-23 09:37 am

Happy Holidays

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alreadyhuman: ('S reult cha d' èirich anns an iarmailt)

[personal profile] alreadyhuman 2013-12-30 03:58 am (UTC)(link)
vivi will feel incredibly loved;; so many hugs. so many hugs he can give to people!

and i have checked it out a bit, it looks fun! and i am totally happy to bring some more cute children to the party because vivi is adorable and that should be like. shared everywhere.

i have my suspicions that the only reason ffx got a remaster before ffix is because nomuraaaa B( but THAT IS MERELY SPECULATION

Re: my personality must not be so bad if i've had multiple rpers admit to crushing on me even before

(Anonymous) 2013-12-30 04:02 am (UTC)(link)
how about we don't start this again
dragoncrest: (serenity)

[personal profile] dragoncrest 2013-12-30 04:04 am (UTC)(link)
i like nomura but his invasion of everything is just madness. some non-nomura things need attention too, gosh.

yesssss, more adorable children for everyone. but i'm glad to hear you like the premise! reserves open up on the first and apps on the eighth. i'll be looking forward to see if you decide to jump in!

ayrt

(Anonymous) 2013-12-30 04:08 am (UTC)(link)
I know I'm not the only "old" anon. That said, come closer so I can hit you with my cane. My kid is 20, so I'm pushing into that territory. I find my way around my computer and the net quite well, thanks. Apple came out in late 70s, so these 50-somethings probably do alright.

(Anonymous) 2013-12-30 04:09 am (UTC)(link)
besides reading, ask people! chances are most people won't mind helping you out or explaining things on a simpler level. surround yourself with people of varying interests, or at least make their acquaintance, and ask for clarification.

i have this same problem where i feel dumb for not "getting" certain things (usually hard logic stuff like math and advanced sciences) since society holds those as a pinnacle of intelligence, but honestly? if people care, they won't mind you asking, since asking is a sign of curiosity and intelligence all on its own; it shows you choose not to remain ignorant.

like i said, i suck at hard advanced sciences, like nuclear physics, but my girlfriend loves to study that stuff so if i want to know, i ask her, and she explains it in a way i get right away and never chastises me for it, because she knows it's hard stuff even if you like it

(Anonymous) 2013-12-30 04:10 am (UTC)(link)
What the FUCK??!

Who the fuck--why the fuck--

Re: da

(Anonymous) 2013-12-30 04:12 am (UTC)(link)
people do all kinds of things to meet arbitrary cultural standards of beauty, but that doesn't necessarily make them physically or mentally unhealthy.

i would say having surgery to make yourself "more attractive" is the very definition of mentally unhealthy unless you have some sort of physical deformity.

(Anonymous) 2013-12-30 04:15 am (UTC)(link)
adhd anon chiming in to say that i doubt that's the problem, because i have adhd (and so do several of my friends) and none of us have any issues picking up on things like symbolism or anything like that.

remember that part from The Wrestler with the chick who

(Anonymous) 2013-12-30 04:24 am (UTC)(link)
has fireman stuff all over her room

the fuck was that about

Re: da

(Anonymous) 2013-12-30 04:26 am (UTC)(link)
there've been a couple times on tvtropes i saw somebody talk about a trope in a work in terms of its significance, what it means, and why it was used

immediately deleted as natter
solutioning: (Default)

[personal profile] solutioning 2013-12-30 04:32 am (UTC)(link)
would be delighted to offer up an Erwin or a Hange for this!

(Anonymous) 2013-12-30 04:37 am (UTC)(link)
Don't act like you didn't like it, Mr. Guy. Lick my folds. Touch my legbeard in the cooties area. Let's watch Legend Of The Overfiend together like the nice guys we are.

(Anonymous) 2013-12-30 04:44 am (UTC)(link)
go back to bed matty

(Anonymous) 2013-12-30 04:47 am (UTC)(link)
who is this? i want to bake them in an oven.

(Anonymous) 2013-12-30 04:49 am (UTC)(link)
this. you don't just retain information by reading. You need to ask questions. Lots and lots of questions. Asking and answering questions are pretty important in actually learning so it's probably a good idea to join some forum where you can participate in these discussions.

I remember jackshit from my highschool days because I never asked questions or did anything to make my learning more active. I find that I remember a lot more useless information about the various things I've researched for RP because I actually had to figure out how to use that information in my writing.

Also, there's a chance you're not someone who learns by just reading. Try listening to free online lectures and video discussions on youtube. I find those a lot more engaging than book after book or paper after paper.

(Anonymous) 2013-12-30 04:56 am (UTC)(link)
I feel so lost sometimes, anons.

Making friends in RP is so bittersweet. A lot of people just stop being friends when they stop tagging regularly, but I've never been that kind of person.

Working so hard to keep those relationships going is trying enough, but getting little to nothing back hurts. I know some people will say that it's stupid to waste energy on people who don't give back, but I can't help who I love.

I guess what I'm really saying is that there's probably someone out there missing you, anon. It might even be me. So, just remember I still care, okay?

(Anonymous) 2013-12-30 04:58 am (UTC)(link)
All fair points, anon, thanks for your input!

I'll admit, a lot of what I had in mind was meant to be purposefully different from the status quo, since a lot of people seem to be bored with what's out there. But just because it's different doesn't necessarily mean it's going to work, so that's what discussing these things is for!

I've been lurking some of the games that get mentioned around here in discussions a lot, and one thing I did notice, almost across the board, was that when people were given the opportunity to run plots on their own, they didn't, often citing that "it's the mods' jobs to provide the plot." That's definitely something I don't mind doing if that is indeed what people are looking for in a game, but I also don't want to leave people waiting on just one or two people for NPC responses if time constraints could potentially be an issue. My reasoning behind having a "DM team" would mostly be to have more than just one or two people who could provide feedback on what characters are finding when, say, they go raiding the old catacombs below the temple graveyard, if the players themselves don't feel comfortable coming up with what they find on their own. It wouldn't necessarily have to be the same DM responding each time, either - if someone opted to take part in a mod-run quest, we'd have a write-up with everything that's available for them to find, so ideally between the 4-5 "DMs" there wouldn't be much of a wait on mod tags. They'd have their own characters as well (thinking on it now, it would probably be a volunteer group if this happened at all), but would be available to move things along and alleviate wait times during events.

If people are willing to take the reins for their own plots and run with them, so much the better! That's a more flexible form of RPing and it's honestly what I prefer, but I have noticed that there's something of a disparity between what people say they want to see happen and what actually happens, mostly in the sense that I've seen people say they want to run their own events and then don't, and then come here and talk about how they need the mods to reply before they can do anything even in situations that look to be open to players taking the bull by the horns. I guess some people do prefer to have things laid out for them. Maybe a middle ground - OOCly, people could request that a mod DM for them from time to time if they want to do a thread but would prefer an air of mystery to what they find or encounter? But it wouldn't be necessary to advance the characters through the plot, either - it would just be an option.

Ah, thanks for the warning! I think, then, that if there were to be an EXP system at all (and I'm not sure I should attempt implementing one), that it would just be awarded based on completed/non-dropped threads (i.e., threads involving some form of action that would help a character hone their skills, that have been brought to some sort of IC, logical conclusion) rather than tag length. Where at all possible, I'd like to encourage players to finish what they start, even if that means talking it over with their thread partner and posting one last wrap-up comment so that what occurred is on the record.

Similarly, if there were to be a leveling system - also something I'm not sure about implementing, on second thought - there would likely be a part of the application where people could detail the amount of combat experience/development of their skills that their character has had in their background, and they would be assigned a starting level from there. So not everyone would necessarily be starting off as a level one adventurer! I do see that there are various forms of self-policing within DWRP, but I'd prefer to avoid the "complaining and public shunning" wherever possible; it seems needlessly passive-aggressive to me, and there also seems to be a pretty big range in the amount of RPing experience people have in DWRP? Rather than having "unspoken rules" and getting bent out of shape when they get broken, clearly outlining them so that even people who are just starting to RP can understand them seems a little kinder to me. At the very least, it gives people a concrete baseline to work from if they do have to make a complaint, and allows for a little more cohesiveness since this is an AU set in a single universe rather than a jamjar. The "there are varying degrees of power and that's just a thing that happens!" mindset works really well for jamjars where a ton of different types of magic coexisting is the norm, but since in this case they're all originating from the same universe, some sort of a baseline seems like it might be helpful... I'll definitely have to give that one more thought.

Regarding power nerfs... yeah. There are definitely some skills that characters have within canon that would give them a massive leg-up on other characters, so I think some degree of power nerfing may be necessary, but I would like for people to be able to play their characters' abilities as close to canon as possible. Would disabling/starting them off with a weakened version of some skills (to use Tales of the Abyss as a reference again - hyperresonance, for example, would not be something that could be freely used to magically be able to do everything ever as I've seen some TotA players attempt to do in their games, but would start very small and then could be built up with IC time and effort) be acceptable, or is that something that might put people off from apping?

I can see where you're coming from with the some-canons-imported-as-neighboring-kingdoms thing. On second thought, it really wasn't a good idea at all, and the last thing I want to do is get things too muddled and confused. There will be a lot of information for people to sift through since it will be an entirely new universe for them and their characters as is, and I agree now that I've thought about it that trying to integrate everything into the setting would just make it needlessly complicated. I'll work on fleshing everything out. What I hope to be able to do is come up with something that allows for a decent amount of customization and freedom of expression on the parts of the players, while still remaining coherent and cohesive. Talking this out with you has really helped, so thank you very much!

(Anonymous) 2013-12-30 05:02 am (UTC)(link)
uh

i hope i'm being trolled

da

(Anonymous) 2013-12-30 05:09 am (UTC)(link)
re: exp system - some games' activity check is an ic rewards system, so there's a bare minimum number of tags to pass ac, and then additional threads of a certain length with different characters can grant rewards. [community profile] thegames and [community profile] teleios operate like this.

i am in a weird timezone that leads to backtagging and slow threads where actions might not be completed within a month, so i tend to prefer 'number of comments' ac over 'ic conclusion' ac :(

(Anonymous) 2013-12-30 05:09 am (UTC)(link)
some ghetto cunt. her name was cherry something. wanted money from someone who didn't pay up so she broke into their house, stole a bunch of shit, and before she left put the cat in the oven and turned it on.

think she was underage at the time so she probably got a slap on the wrist because she was ~just a child!! and didn't understand what she was doing!!!

(Anonymous) 2013-12-30 05:10 am (UTC)(link)
don't just read the books, read criticism also. this is how books are studied at university level.

when you read Canterbury Tales, did you listen to people reading the Middle English, to get a feel for the pronunciation? did you memorize some passages to recite? did you read the original middle english side by side with the modern translation? did you understand that a lot of it is a parody of the courtly love or romance genres? did you notice the way chaucer pokes fun at himself throughout the stories?

i remember the Canterbury Tales and the Odyssey because i spent weeks studying them in class, as well as reading them. believe it or not, SparkNotes are a reasonable place to start if you can't take a class.

(Anonymous) 2013-12-30 05:11 am (UTC)(link)
That's true. Everyone being in the same organization seems a little bit limiting though (or at least, it does to me), because some characters just aren't the type to join up with an organization, and since it's an AU game there's not really the whole "You've been kidnapped, and now you have to interact with others to survive!" thing going on here. I like to think that if we can provide a reason for the characters to be near each other, the players would be creative enough to come up with reasons for their characters to interact with each other.

Some things I've sort of had in mind, since it could get a little dicey integrating new characters each app round:

- Some sort of a monthly festival or gathering at the capital, which would put new and old characters in the same place at the beginning of each app round. If it's a marketday sort of thing, that could give "foreign" characters the chance to arrive alongside caravans of goods from other lands as well, and it would ICly be a good reason for everyone to be able to stock up on supplies between logs where they're off adventuring and killing things and finding treasure.

- Adventurer-type characters could register with various guilds and be called back to one central location during app rounds, giving them the chance to take on new missions/meet new people. Mercenaries could get hired out on a temporary basis by guilds or by nobles who want things investigated; non-combatants could go along for documentation, or maybe a merchant PC could use the arrival period as a chance to get combatant PCs to accompany them on a journey for protection? If, ICly, there was a certain time of month that this was known to happen, it would ICly give people reasons to gather all in one place and meet each other without having to all be locked into the same type of profession.

I definitely need to do some more thinking on how to get people interacting. Alternatively, if the action seems to shift from place to place and the PCs all stick together (depending on how many people app), the application skeleton may simply change from app round to app round; whereas in the first round it might ask for how and why the character traveled to the capital city, in subsequent rounds if most of the plot action is going on in a desert, characters apped in during that round would have a section of their application asking them how and why they're in that area, and it would put them in the same general location as where the existing characters are.

This could definitely use some ironing out. Sorry I tl;dr'd at you... I've mostly played in games with very wide settings, myself, and we would come up with IC justifications for characters running into each other after we OOCly decided we wanted them to meet, but if people are going to want a more concrete reason to have their characters interacting I want to be able to come up with one for them!
cleanfreak: <user name="ajna"> (pic#6792503)

ayrt

[personal profile] cleanfreak 2013-12-30 05:17 am (UTC)(link)
yo! or maybe we could split into teams and organize the great threesome connection to provide more wonderful pairing stuff, since there's another Levi down for it!

(Anonymous) 2013-12-30 05:20 am (UTC)(link)
That's a fair point too! I don't want to make the game difficult for people whose timezones aren't especially conducive to finishing things quickly; that's no fault of theirs and they shouldn't be penalized for it, especially if they are making an effort to be active.

To be totally honest, I hadn't really thought about what AC requirements would be. The forum games I've done before never really had activity checks; if a player wasn't around for awhile and then came back, ICly the characters were just assumed to have been busy/been laying low. But then, they were also OC games, so character squatting wasn't such a concern there.

From the sound of it, though, I think I would prefer a "number of comments" AC with an "IC conclusion" system to reward people for finishing out their threads. There wouldn't be a time limit for the "IC conclusion" part (when it's done, you could submit it for review), but a certain number of comments in total for the month would be nice to prove you've been tagging throughout the month.

That being said, what would be a fair number of comments to expect from people?
cleanfreak: (pic#6641524)

[personal profile] cleanfreak 2013-12-30 05:22 am (UTC)(link)
hey! that's two out of three down, at least, whichever way it splits. o7