rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-09-07 07:34 pm

Uhh

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Re: FEEDBACK POST?

(Anonymous) 2013-09-08 02:37 am (UTC)(link)
extremely disappointed they won't consider a new player class just because they can't find a way to implement it and they haven't come up with ideas on how to make travel easier yet which basically translates to we might be lucky revamped transportation by beginning of next year.

also, I don't even play ocs but I find some of their excuses for them to be flimsy. there's tons of canons where you have to go in as blind as you are to ocs because there's so little info/resources out there.

Re: FEEDBACK POST?

(Anonymous) 2013-09-08 04:01 am (UTC)(link)
but why would they just introduce a player class without a way to make it work? it sucks but it's a really valid reason.

after all, if they can't actually put the player class into a role, it' becomes nothing but an empty title.

Re: FEEDBACK POST?

(Anonymous) 2013-09-08 04:22 am (UTC)(link)
perhaps that was a bad way to word it, I just thought by now finally they would have gotten around to adding more. the idea of more classes has been brought up every once in a while ever since the game opened, so they've had a long time to think up of something to make them work. if they haven't found a way now I don't think we'll ever see any new player classes. It's disappointing to me because the selection of classes is a bit limiting.

maybe it's just a kneejerk reaction to seeing a post where for the majority of it just says stuff we already knew like the fossil thing, declining ideas, or saying we'll think about doing this in the future, when the "future" will be several months to a year down the line knowing their record.

Re: FEEDBACK POST?

(Anonymous) 2013-09-08 03:18 pm (UTC)(link)
That makes sense. But with how much the game has really changed over the years, I don't think they spent too much time focusing on a new trainer class as they did trying to fix the other parts of the game.

I've seen some players discuss coordinators, and that just looks complicated as hell. But I'm also canon blind so I'm not even sure how anyone would make that work in Route's setting.

Maybe if we keep prodding them on things, we'll get faster changes. They're all back so we can just keep asking them to fix things until they're fixed.

Re: FEEDBACK POST?

(Anonymous) 2013-09-08 05:54 pm (UTC)(link)
As someone who knows canon pretty well (well game wise, I only know some things about the anime) here's how I would do it. Benefits for Coordinators are they don't have to get gym badges to use HMs, they get something like a random flying type pokemon with fly as a second starter so they can travel to contest locations easier, and they get like a 2x faster climb in happiness/friendship levels compared to the rest of the classes. Contest stats are eliminated and instead of giving them Pokeblocks/Poffins like in the games, Coordinators have to just take good care of them like keeping a Pokemon's hair/fur brushed and free of tangles. Coordinators focus on making their pokemon moves look pretty and giving a performance. Contests are held once a month in a random location in either Kanto/Johto and sign ups are done in a similar fashion that bug catching contests are. You sign up, give a description of your pokemon's performance and the mods pick which one they like best. Prizes include ribbons and one of the following: rare tms, a shiny pokemon of your choice, perhaps even pokemon with dream world abilities or the chance to star in your own tv show in Fuschia City (there is tv studios down there right?)

but that's just what I thought up of off the top of my head. perhaps I'll c/p this to the mods later.

(Anonymous) 2013-09-09 02:14 am (UTC)(link)
Does anyone even track happiness in this game? Seems like it'd just get handwaved.

da

(Anonymous) 2013-09-09 02:18 am (UTC)(link)
happiness based evolutions take 2 months.