Someone wrote in [community profile] rpanons 2012-03-03 07:31 am (UTC)

Re: AATHER

All role-plays are set up around community interaction. Games like Mayfield place characters into houses and they are expected to interact with people in their houses. Aather is no different on that front than most games on DW. You are expected to talk to people and get to know them, develop, and integrate within the setting. Actually, Aather makes it easier due to the slower time compared to other games which typically move on a 1-to-1 ratio on day movement. I am not saying we should welcome in another 200 players. I just don't see why 16 more is not viable.

As for the game running, there are solutions for that, too. Ask players to not play all their characters. Double-up teams. It is rare that everyone in the game (and therefore on a team) can or will make a game anyway. When it does happen, then factors can be set. I do think there are solutions for this if they are looked for. Again, it's not adding six more teams. It's adding two.

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