Someone wrote in [community profile] rpanons 2012-03-03 07:26 am (UTC)

Re: AATHER

I don't think it is ever a good idea to close apps on a game that people are interested in playing in unless there is a plot reason to do so. In a game like Aather, what would have happened if a slot needed to be filled? Or in a team like Citrine, which rotated slots a lot, what would they have done when they were left without anyone? What about Turquoise near the beginning? That's not a viable solution and I don't think "closing apps" should ever come up, especially since people express interest in the game.

There is "waiting" for a month, even, and then there's waiting in a forty-three person-long line not certain of the conditions of when you will get in. You might like the smaller game, and there isn't much of a difference in these numbers. No one is expecting you to have CR with all 108 characters in the game; that certainly would not change if we went from 108 to 124 or even to 140. (The last number is theoretical; I am not saying we should go to 140 anytime soon.) Aather was created without any idea of the direction it would go on. However, its existence and playerbase met it with a heavy amount of enthusiasm. I think curbing that would be a bad idea. Opening it up a little more is never a bad thing.

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