rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-06-25 08:51 pm

Bless your heart

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bloodmods: (Default)

[personal profile] bloodmods 2013-06-29 05:32 pm (UTC)(link)
The clean state applies to memories of the last round completely, you won't remember being at the school or the characters you met beforehand. Yes it's annoying but it's the only way to keep infomodding to a min. Characters may get a sense of "this happened before" but not full on memory regains. The plan is to do one main intro log so the comm isn't spammed by "where am I?" posts at the start of the round.

As for apps you can just reuse the one you used last round, though the samples part will need to be an in-game link if you were in a past round. There will be an informational post about it after the game starts up to better explain how next round apps work.

The darkening mechanic is going to play a role in a few events I have planned so far. At least once at the start of the game and another midgame that will deal with character's darkening. How the mechanic will work in game will be explained during the event / plot posts as the way I have it set up is spoiler-ish for the game's plot.

The length between rounds is going to vary, I can't give a solid answer on it. The first round is going to last 2 months (60 days) with it totaling 20 in-game days. The next round might end up being longer or shorter depending on how the first round plays out. As far as apps and reserves go, reserves will always be open during the game round, and apps will open one week before the end of the round.

Meaning let's just say for an example the round ends on August 10th. Apps will open up August 3rd and close on the 10th. Odds are we'll have one or two days of buffer time for me to update lists and get groups sorted out and then the next round starts up.