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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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Re: magic/military game update
(Anonymous) 2013-05-04 08:55 am (UTC)(link)welp, so much for this game
Re: magic/military game update
(Anonymous) 2013-05-04 02:21 pm (UTC)(link)Re: magic/military game update
(Anonymous) 2013-05-04 11:10 pm (UTC)(link)The mod's best hope is to find someone willing to help comod or at the very least maintain a system that allows for the game to grow in a controlled way. Maybe the first 25 players can get in normally, but any players after that need to be invited by a current player.
op
(Anonymous) 2013-05-05 12:07 am (UTC)(link)I do want to run a small game, though. My modding style depends on me knowing the players (at least casually) and understanding what they want to do with their characters. I like to work with players to coordinate ideas, not just throw up a couple of events and call that a gamewide plot. That's not something I feel comfortable doing for 50+ people while I'm also trying to read apps, manage the rest of the comm, and play my own characters. In the past, I've been in (and modded) several small political-themed AU games that have successfully pulled off big, heavy, complex plots with 15-20 players and 50-60 characters.
Re: magic/military game update
(Anonymous) 2013-05-04 03:39 pm (UTC)(link)