rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-05-02 06:10 pm

Nobody flicks me in the butt without my consent

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Re: magic/military game update

(Anonymous) 2013-05-04 04:18 am (UTC)(link)
I dislike the player cap. I'd probably app if it weren't for that.

Re: magic/military game update

(Anonymous) 2013-05-04 04:32 am (UTC)(link)
It's kind of a necessity at the moment because I'm the only mod.

Re: magic/military game update

(Anonymous) 2013-05-04 05:30 am (UTC)(link)
create a mod team

da (the thumbs up one)

(Anonymous) 2013-05-04 05:36 am (UTC)(link)
An alternative may be to see how the game works out for a few months at the 25 player cap, then raise it if things are running smoothly. Likewise, if you find yourself in need of another mod, then after a few months you'll have a better idea of who might jive with you from player base as opposed to picking one now.

op

(Anonymous) 2013-05-04 11:48 pm (UTC)(link)
Yeah, that's the idea. I'm willing to increase the cap later if I have a comod who I know isn't going to flake out in a week.