But little did they know
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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da
(Anonymous) 2013-03-17 08:55 pm (UTC)(link)I think it should at least be an option - if you don't care so much or you want a challenge you could still do it the way they have it now. But since you're playing the Digimon too there's a lot more potential for unhappiness and drama then if you were just randomly being assigned housing or something.
Re: da
While the players picking 3-4 might be a good idea, there's still a small issue we run into. Lemme try and set up a logistics thing real quick.
Player A: Salamon, Falcomon, Agumon, Gabumon
Player B: Betamon, Tentomon, Lopmon, Agumon
Player C: Agumon, Patamon, Candlemon, Coronamon
Player D: Wormmon, Agumon, Kudamon, Chuumon
Let's say Agumon was rolled for four different players because they had a 1/4 or 1/3 chance in it in one round, this means the game is already at the max amount of Agumon in one application round.
We're trying not to allow too many of the same Digimon fly around, so there is a cap that will change depending on where the playerbase is.
Re: da
(Anonymous) 2013-03-18 06:43 pm (UTC)(link)no subject
another da
(Anonymous) 2013-03-18 08:43 pm (UTC)(link)i understand the concern that comes with making it less random, but i think the player should be allowed a little more decision in it. i know i'd feel a lot better if i could at least be sure that i wasn't getting one i absolutely did not want.
either way i appreciate that you're listening. :)
Re: another da
Another reason we're intent on the randomization is the fact that we're currently using it as a plot device. The game is set up in such a way that the randomization will be essential for a reveal that will come a few months into the game's start (depending on how cresting characters react, roughly four months).
We want this game to be as enjoyable for everyone as possible! The randomization was going to be a deterrent from the start, but it's an important factor! We do want to listen to you guys, though, and make it a game you enjoy from the start.
So suggest away and we'll do our best to make this fun but not balk from the planned ideas for the game
Re: another da
(Anonymous) 2013-03-18 09:52 pm (UTC)(link)And some of the rookies have tons and tons of digivolution options, so you can probably find a route to the specific ultimate/mega you want. I guess the biggest issue is that some people might have one digimon in mind that's just absolutely perfect for their character and they'd be heartbroken not to get, but then there's the issue that if four people think Renamon is absolutely perfect for their character in one app round, further applicants who want Renamon will still have to choose something else. I think randomization will also make sure that some of the less 'name-brand' digimon (aka the ones that didn't feature heavily in the TV show) will get picked as well.
I know some people will be deterred by it, but I like this system. If everyone knows what they're getting into, it shouldn't be that big of a problem. Besides, if you try non-random for a few months it'll then be unfair to the people who come in at a later date if you decide to randomize it then.
another da
Yeah, originally people had two rolls in total, but this way saves a lot of time for Mods and quicker acceptance. Since if someone got Chuumon and hated them we'd have to go back and re-roll. If everyone rerolled then we'd have more to do, so this way certainly works better!
The good thing about doing it by family is you know the archetype you're getting into. Most Virus Busters are Holy Digimon and, likewise, Nightmare Soldiers are Demon Digimon. Each family can go for almost any character type, with the blanket one being Nature Spirit. There's always going to be disappointment in not getting that "one digimon," but I'd like to think that the players would choose the families they wanted wisely!
This was actually the compromise that we'd made sure to set when setting up the system! Rookie digimon don't always stay rookie for long, so there's plenty of options. Most digimon do have 30 or so Digivolutions, with the rare exception. I'd also like to think that Digimon can be based on their personality, since some Digimon's personalities becomes more clear by their Digivolution lines later (so having that Renamon isn't so important). You're right in your points and it's what has been set out to avoid from the very start. Which is why there's a max that's preemptively set at four and the randomization in place, because it's simply not realistic to see the same few Mon in place. It's also just unfair to the players if they get to choose Renamon and get through whereas others will try, but get rejected simply because we've capped off at the moment. People are going to be disappointed, but in all the randomization clears up "But the mods let X get Renamon and not me!".
I'm really glad to hear you like it, Anon, and I honestly don't think it's changing unless we get too many complaints! Especially as there is a purpose to it that will be revealed later.
ayrt
(Anonymous) 2013-03-18 11:34 pm (UTC)(link)ayrt