rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-03-14 07:30 pm

But little did they know

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da

(Anonymous) 2013-03-17 08:55 pm (UTC)(link)
As someone else who's a bit nervous about the random-rolling idea, I think I'd prefer something like you pick three or four Digimon (maybe from different families to keep variety) and then the mods will randomly choose one from your list. That way there's still some randomization but the player has some say and ends up with a partner they're happy with.

I think it should at least be an option - if you don't care so much or you want a challenge you could still do it the way they have it now. But since you're playing the Digimon too there's a lot more potential for unhappiness and drama then if you were just randomly being assigned housing or something.
digisurvivor: (pic#5879119)

Re: da

[personal profile] digisurvivor 2013-03-18 06:33 pm (UTC)(link)
Hey, Anon!

While the players picking 3-4 might be a good idea, there's still a small issue we run into. Lemme try and set up a logistics thing real quick.

Player A: Salamon, Falcomon, Agumon, Gabumon
Player B: Betamon, Tentomon, Lopmon, Agumon
Player C: Agumon, Patamon, Candlemon, Coronamon
Player D: Wormmon, Agumon, Kudamon, Chuumon

Let's say Agumon was rolled for four different players because they had a 1/4 or 1/3 chance in it in one round, this means the game is already at the max amount of Agumon in one application round.

We're trying not to allow too many of the same Digimon fly around, so there is a cap that will change depending on where the playerbase is.


Edited 2013-03-18 18:33 (UTC)

Re: da

(Anonymous) 2013-03-18 06:43 pm (UTC)(link)
Have you thought about letting people pick, and making them provide a justification if they do, while having randomization remain the default? For example, as given above someone who played Princess Celestia, would have to make it clear why they wanted the sun-themed Digimon. But unless they requested it and had a good reason, they would get it randomized.
digisurvivor: (pic#5879152)

[personal profile] digisurvivor 2013-03-18 07:20 pm (UTC)(link)
If it's preferred, we could try this method for the month and see how it ultimately turns out. Ratehr it stays or not will depend on the same digimon not be a recurring theme. However, for this we'll probably up it to the players choosing 2 Digimon and giving us a paragraph or so on each. And of course, the randomization option will still exist.

another da

(Anonymous) 2013-03-18 08:43 pm (UTC)(link)
another suggestion: maybe players could pick one or two digimon from their chosen families that they DON'T want, and they would be excluded from the random choice? it may result in some digimon never getting chosen but that's probably better than the same ones being rolled a million times.

i understand the concern that comes with making it less random, but i think the player should be allowed a little more decision in it. i know i'd feel a lot better if i could at least be sure that i wasn't getting one i absolutely did not want.

either way i appreciate that you're listening. :)
digisurvivor: (pic#5879136)

Re: another da

[personal profile] digisurvivor 2013-03-18 08:55 pm (UTC)(link)
The thing with Randomization is that, no matter what we do, there's going to be someone who doesn't like all but one Digimon in each group. The part that makes up for it, however, is that you can choose any Digimon line that you want. For example, Candlemon may not be a Digimon someone particularly likes, but he has 30 different Digivolutions. Some of these are even popular Digivolutions!

Another reason we're intent on the randomization is the fact that we're currently using it as a plot device. The game is set up in such a way that the randomization will be essential for a reveal that will come a few months into the game's start (depending on how cresting characters react, roughly four months).

We want this game to be as enjoyable for everyone as possible! The randomization was going to be a deterrent from the start, but it's an important factor! We do want to listen to you guys, though, and make it a game you enjoy from the start.

So suggest away and we'll do our best to make this fun but not balk from the planned ideas for the game
Edited 2013-03-18 20:55 (UTC)

Re: another da

(Anonymous) 2013-03-18 09:52 pm (UTC)(link)
I think it's fine as it is. You already changed it to give people three digimon to choose from, and you can pick as little as three families to have them selected from. Looking over the list right now, there aren't that many digimon I'd be really disappointed to get, and the ones I don't really like are mostly in the same two families, so I can simply not choose those families.

And some of the rookies have tons and tons of digivolution options, so you can probably find a route to the specific ultimate/mega you want. I guess the biggest issue is that some people might have one digimon in mind that's just absolutely perfect for their character and they'd be heartbroken not to get, but then there's the issue that if four people think Renamon is absolutely perfect for their character in one app round, further applicants who want Renamon will still have to choose something else. I think randomization will also make sure that some of the less 'name-brand' digimon (aka the ones that didn't feature heavily in the TV show) will get picked as well.

I know some people will be deterred by it, but I like this system. If everyone knows what they're getting into, it shouldn't be that big of a problem. Besides, if you try non-random for a few months it'll then be unfair to the people who come in at a later date if you decide to randomize it then.
digisurvivor: (pic#5879123)

another da

[personal profile] digisurvivor 2013-03-19 12:13 am (UTC)(link)
Thanks for you response, Anon!

Yeah, originally people had two rolls in total, but this way saves a lot of time for Mods and quicker acceptance. Since if someone got Chuumon and hated them we'd have to go back and re-roll. If everyone rerolled then we'd have more to do, so this way certainly works better!

The good thing about doing it by family is you know the archetype you're getting into. Most Virus Busters are Holy Digimon and, likewise, Nightmare Soldiers are Demon Digimon. Each family can go for almost any character type, with the blanket one being Nature Spirit. There's always going to be disappointment in not getting that "one digimon," but I'd like to think that the players would choose the families they wanted wisely!

This was actually the compromise that we'd made sure to set when setting up the system! Rookie digimon don't always stay rookie for long, so there's plenty of options. Most digimon do have 30 or so Digivolutions, with the rare exception. I'd also like to think that Digimon can be based on their personality, since some Digimon's personalities becomes more clear by their Digivolution lines later (so having that Renamon isn't so important). You're right in your points and it's what has been set out to avoid from the very start. Which is why there's a max that's preemptively set at four and the randomization in place, because it's simply not realistic to see the same few Mon in place. It's also just unfair to the players if they get to choose Renamon and get through whereas others will try, but get rejected simply because we've capped off at the moment. People are going to be disappointed, but in all the randomization clears up "But the mods let X get Renamon and not me!".

I'm really glad to hear you like it, Anon, and I honestly don't think it's changing unless we get too many complaints! Especially as there is a purpose to it that will be revealed later.
Edited 2013-03-19 00:13 (UTC)

ayrt

(Anonymous) 2013-03-18 11:34 pm (UTC)(link)
oh, i didn't see you'd changed it, i thought it was still just one roll. never mind, i think the way you have it now is fair. :D
digisurvivor: (pic#5879140)

ayrt

[personal profile] digisurvivor 2013-03-18 11:58 pm (UTC)(link)
It happens! We took the suggestion from an Anon on wankgate, so glad it works for you!