rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-03-08 07:01 pm

It's raw you donkey

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OP

(Anonymous) 2013-03-11 12:39 am (UTC)(link)
Well, this isn't likely to happen for a while yet, so hopefully you'll be less busy when it does open!

The 2:1 fans seem to be winning, so that's probably what I'm going to go with.

I don't want the AC requirement to be intimidatingly high, and I want it to be flexible to handle both long and short tags... I'm thinking of doing it by # of completed threads. Like, players ought to complete at least a minimum of two threads per month, so those partial threads started the day before AC won't count. That might encourage people to wrap up their threads by the end of the month so plots don't start to lag behind. If a thread gets dropped, it can still be used for AC by the person who was dropped, but not by the person who did the dropping. A thread that's started in one month and completed in the next can only count for the second month. But maybe that's too complicated, idk.

I've heard of Ni no Kuni, but never played it. Maybe I should give it a look... I do want to have some basic info on how magic functions within this world. If I do include supernatural creatures, they're going to be somehow tied in to the way magic works, not just random monsters.

da

(Anonymous) 2013-03-11 03:16 pm (UTC)(link)
The 'completed threads' sounds good in theory, but it gives a preference to the spam action style taggers who can go one sentence a tag and finish a thread in an hour. Longer prose style ones might run the entire month or at least a couple weeks. I'm a really active tagger but a busy person IRL, and I would find it difficult managing this type of ac.

OP

(Anonymous) 2013-03-11 03:24 pm (UTC)(link)
If this were an all-prose game though, which I'm leaning towards, there wouldn't be any way to spam out a completed thread in an hour. Even shorter prose tags move slowly compared to most action tags. Someone who's really determined to character squat could probably find a way around the rule, though.

Re: OP

(Anonymous) 2013-03-11 03:29 pm (UTC)(link)
Even in prose you can have a thread run like:

He walked up to the person "Hey"

and then back/forth. There was a lot of that in a game I played in before, Thusia. Technically it's still prose because of the formatting anyway.

OP

(Anonymous) 2013-03-11 04:02 pm (UTC)(link)
Yeah, you're right. I really like threads with more substance than that... I might try requiring participation in some kind of monthly plotting discussion plost in addition to just AC. Then people can work out some plots for the month, and hopefully at least have some incentive to get threads started. And I want some way to penalize serial thread droppers so they can't get a bunch of people tangled up in plots that won't finish (which has contributed to the death of some games I've been in.)

previous anon

(Anonymous) 2013-03-11 10:50 pm (UTC)(link)
completed threads might be a good idea in theory, but like the da above mentioned, it's easy to say a thread is finished esp. with super fast prose tagging.

requiring participation in monthly plotting doesn't seem all that likely to work in my experience, since some people prefer to do their plotting more casually and without guidelines. idk, maybe you could require people to have some kind of check-in with NPC higher-ups at the end of every month or week to make sure that they're actually making progress or development, since it's a plot-based game.

other previous anon

(Anonymous) 2013-03-11 11:09 pm (UTC)(link)
What about this. One of my older games way before lj or dw used to have an interesting ac check. You had to list 3 examples of what your character did during that month. So basically you'd explain the plots in a couple sentences, link to them, and the logs themselves had to substantiate your claim. So they didn't have to be finished but it couldn't be 3 or 4 tags of characters greeting each other either. The meat of your claim had to be present.

OP

(Anonymous) 2013-03-12 02:01 am (UTC)(link)
That's actually a really interesting way of doing it! I might have to try that. Conventional AC that's based on # of comments hasn't worked very smoothly in my other games, because prose players tend to backtag their high-wordcount, low-commentcount posts for a long time. I'm willing to experiment with alternate types of AC and see what players like. As long as people are reasonably active and they're not dropping threads or leaving other players hanging all the time, I'm not too picky.