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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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OP
(Anonymous) 2013-03-09 05:47 pm (UTC)(link)As for the time system, yeah, I think 1 IRL week:1 game day is really slow, too. The main draw of that is the convenience factor. How do you feel about 1 IRL month: 1 game week, though? It averages out to about 4 IRL days to 1 game day, but the entire block of 7 days would be open for play all at once, so if people do need to schedule a thread for a certain day, or if they need to have several threads occur over a period of consecutive days, they can do that. I ran a game with that kind of time system before, and it worked really well for us. But it was a prose-only game, and those tend to move a lot slower than commentspam/action games. The problem I've usually had in prose games is that there ends up being a lot of backtagging, especially in threads involving more than two players, so plot progression starts to lag behind the in-game date.