rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-01-05 06:03 pm

[D] Free space

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(Anonymous) 2013-01-14 04:48 am (UTC)(link)
- get to know your game's rules about player plots, especially if your character is the type to do those. Know what sort of villain you have! If it's a supervillain type that's gonna explode a bank, you'll definitely need to know if you need mod permission for that. If it's a sneaky, machivellan sort of villain, knowing the ways in which the character can take advantage of the setting to make things to their own ends.

- Woobifying is when you explain away all of your characters' evil deeds to say he's not that bad or should be the hero or the always maligned ~misunderstood~. But the reverse of that, over-vilifying in order to avoid woobifying isn't the best solution either. Just because a character is a villain doesn't always mean they don't have a line they draw in the sand. Know your character - acknowledge the good traits and the bad and why they're a villain and why they act a certain way. Don't deny their more fucked-up actions, but don't let people bully you into doing whatever they need for their character to angst this week.

- Player permission when you want to mess with their characters is good! Also permissions post if it's a particularly dark, mature villain (for example, I wouldn't put up a permissions post for a villain from most children's cartoons, but a rapist/serial killer might want to give people an opt-out for certain subjects/interactions).

- Most villains are active characters, so a lot of the plotting/events/story arcs will probably be on your shoulders.

- Treasure what positive cr you have, but be willing for it to turn to negative cr. In fact, treasure your negative cr, it can be one of the most fun things about playing a villain character.