rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-02-07 07:22 pm

007

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Re: TRAHERE

(Anonymous) 2012-02-10 10:24 pm (UTC)(link)
Hi there! I'm interested in your game but from past experience I'm a little leery about games that promise overarching plot, but it has to be discovered in-game first. Sometimes it seems like it never actually gets discovered. :/ How easy will the plot be to get into? When would you guys be open to starting it up?

I'll pm this question if necessary, I'm just curious.
thecontroller: (Default)

Re: TRAHERE

[personal profile] thecontroller 2012-02-10 10:51 pm (UTC)(link)
I'm happy to answer this here, no PMs needed!

For the beginning, the game is planned to be pretty much slice-of-life, or as slice-of-life as you can get on a world-hopping train. This is partly so muns/characters can get acclimatized to the setting and partly because it depends on how many characters there are, what sort of genres they're from, what powers they have, and how interested they are in actually investigating, versus just making themselves comfortable or socializing, or dealing with the various events.

There are certain things they can do to start gathering clues, such as talking to the NPCs or investigating the train, but like I said, that depend on whether the characters actually DO that. (Although with a Tintin reserve, my hopes are up!)

There isn't a set-in-stone timeline because... well, I have no idea how many characters there will be or how fast-paced posting and tagging might get, but I would HOPE that it would progress enough that after perhaps two months or so, things would seriously pick up the pace, plot-wise. Again, this somewhat depends on what characters do, but I've already planned several ideas to kickstart things if people get dead-ended or just don't want to investigate. There are other NPCs waiting in the wings, for example, though any details would be a massive spoiler.

So I'd say a slow paced plot at the beginning (unless there are a hundred detective characters apped, which would be impressive and somewhat terrifying), with a sudden boost after two months or so (again, possibly longer or maybe even sooner), then either staying very plot-focused OR slowing a little - this very much depends on character motivations and abilities, though I don't want to go into too much detail - for a good while.

The entire plot (or technically plot arc) could last anywhere from a year to multiple years, but there is another 'arc' planned for after that, which will alter depending on how the first one ended.

As a note, characters of ALL types are useful, whether they're cerebral, combative, both or neither, and the plot's been set up so there aren't certain powers, canons or numbers of people needed to advance the plot. I'm more than willing to drop hints or throw in plot hooks to get characters moving if things get too slow.

The plot, while obviously a major part of the game, CAN be almost completely opted-out of with little problem for the beginning, but when things pick up speed, it'll take a little effort to ignore it. It should run at a speed whereby players/characters interested in the plot should always be able to advance it at least slightly (or even create new paths that weren't originally planned for!), but not at such a breakneck pace that you can go away for a couple of days and come back to find a half-dozen massive revelations.

As a side-note, I'm planning on creating several new mod-posts as the game progresses, not just explaining what's been discovered/happening, but also small details about the cars/setting that might be helpful to investigating characters. I won't go into detail on that.

I hope that answered your questions (my poor fingers), but feel free to ask further!

Re: TRAHERE

(Anonymous) 2012-02-11 02:27 am (UTC)(link)
no, this is helpful, thank you! My character is an inquisitive type so perhaps I will give it a shot then.