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Temporary Change: To reduce the strain on Dreamwidth's servers new entries will go up when a post reaches 3,000. Please refrain from spamming so we can stretch these entries for a little longer. We don't need several threads soliciting photo evidence of body parts, and we already know that we only care about yaoi. Failure to comply will only result in deletions and butthurt. "People may notice site slowdown/cache error pages. We're working on fixing. You can help: finish posts at 3k comments, not 5k or more." - Dreamwidth@Twitter
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Concerns?
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AATHER
(Anonymous) 2012-05-26 02:42 am (UTC)(link)Re: AATHER
(Anonymous) 2012-05-27 09:55 pm (UTC)(link)but maybe i'm just used to games where writing more is the norm. idk.
Re: AATHER
(Anonymous) 2012-05-27 10:06 pm (UTC)(link)IT'S A VERY SPECIFIC STYLE THAT IS NOT FOR EVERYONE. It's absolutely fine if it's not your thing, but if you think you can't work with that it's probably best if you look for something else.
To clarify, there are times when people get really really wordy, but it's typically when there are actual things to do! For example during games (you can see them in the dramaticpersonae journal), when characters have to do certain tasks, they tend to write more-- which is normal, because it's necessary.
If a scene is particularly emotionally charged the same applies-- it's just people are likely to write more if it's in something the scene will actually benefit from it, rather than casual conversation (since the conversation itself is usually enough to go on).
Re: AATHER
(Anonymous) 2012-05-28 01:46 am (UTC)(link)i was just wondering how people found anything to respond to when the tag was literally something like '[does x]' and nothing else. it just seems like outside of the games you mentioned everything is kind of superficial or relies on one or the other character to carry the thread rather than having a give and take.
idk, maybe i'm just having some kind of weird rp culture shock. this is probably how foreign tourists feel on their first day out, haha.
Re: AATHER
(Anonymous) 2012-05-28 01:50 am (UTC)(link)Re: AATHER
(Anonymous) 2012-05-28 02:10 am (UTC)(link)this is very likely! the specific tag i was thinking was [tilts head] when the other character was busy doing something of their own, so. i think it must just be my natural tl;dr nature to kind of boggle at people with huge-ass threads that never say more than three sentences to each other (at best) at a time.
i promise not to speak loudly and slowly if i do end up apping, though.
Re: AATHER
(Anonymous) 2012-05-28 02:59 am (UTC)(link)... I guess when I say most people don't have conversations that consist of spouting paragraphs I am referring to face to face verbal conversations, haha.
Re: AATHER
(Anonymous) 2012-05-28 03:10 am (UTC)(link)i think that what trips me up is that mimicry you were talking about. i always assumed that bracket tl;dr was less for the benefit of the other character so much as the players - like, yeah ok, A won't know whatever's running through B's head when he says 'ok' but it's nice for A's mun to know. kind of like a story, whereas aather seems to be more of a movie in the show not tell sense? if that is understandable at all, haha.
but uh, i also don't want you assuming that i throw paragraphs at my rp partners all the time. i do play wordy characters, but even the more terse ones do a little more talking than ten+ tags of things like 'ok' 'yeah' 'don't please' and the like. i am naturally tl;dr but i promise i know when to stop.
Re: AATHER
(Anonymous) 2012-05-28 03:17 am (UTC)(link)Re: AATHER
(Anonymous) 2012-05-28 03:22 am (UTC)(link)honestly i think if i did app i'd just keep doing it the way i'm used to just for my own peace of mind, since i'm a fast enough of a tagger that it wouldn't slow down the thread. those tiny tags just look so sad to me. :c
Re: AATHER
(Anonymous) 2012-05-28 03:28 am (UTC)(link)SA
(Anonymous) 2012-05-28 07:03 am (UTC)(link)That being said, honestly, it also kind of depends on the player and character, like in all games. Personally I always tries to give something to the other person to reply to.
no subject
(Anonymous) 2012-05-28 12:36 pm (UTC)(link)yeah, i figured that a lot of this had to do with player's specific styles as well as maybe some character being kind of reticent. i was just a little confused because i'd come across a character that i know to be pretty wordy and prone to inner reflection being played that way, so i just wanted to check and make sure that was the norm.
no subject
(Anonymous) 2012-05-28 12:46 pm (UTC)(link)and yeah, pretty much it's the norm, though it really depends and varies. Like you said it has to be with player's specific styles, characters, then scenes and the like.
personally I prefer this sort of style since I feel like writing things like "[ he's looking like there's something off, a sad expression on his face while he thinks it's a pity bananas aren't ruling the world yet ]" is sort of trying to tell the other player "hey, poke him about that!" and it doesn't feel natural to me. I try to give subtle hints when my character is feeling off, and expand on it only if it actually comes up in the thread.
but honestly I think any playing style is fine! If you want to join and you prefer to be more wordy in your tags and go into a bit of introspection, I'm certain nobody will mind. The problem is really whether you think you can play against this style, rather than what you prefer to do yourself.
Re: AATHER
(Anonymous) 2012-05-29 12:27 am (UTC)(link)It's not par for the course, but it is common enough that you'll want to consider how you'd handle it if you decide you want to try apping.
Personally, I find it's like talking to a brick wall when this happens, so have taken to considering the conversation over and turn my attention elsewhere.
Re: AATHER
(Anonymous) 2012-06-01 09:45 pm (UTC)(link)I can see the difficulty that players from journalrps with other styles might have with the ultra-sparse commentspam used in that particular subculture easily, but I don't get why an emoticon used when the player is feeling casual and maybe a little silly to show a fairly opaque, spare description of the character's expression, body language, or inner mind theater is less informative than text when. . . you'd normally be getting an opaque, spare word or two on the character's expression, body language, or inner mind theater. Emoticons are part of the shorthand we usually use to represent our responses ooc in an absence of body language and vocal cues, so why not character responses in brackets, if you're being informal anyway? They give you information fine when you're talking to someone.
I've considered that the problem might be a mental block, or that people feel disrespected or brushed off by emoticons in tags, which is unfortunate, since I'm pretty sure that's not at all the intent of someone who's trying to be casual with their fun and use the same lexicon they usually utilize when telling a friend about their character's reaction on plurk or wahtever. But that explanation does make sense to me! Whereas I can't get my mind around
being more of a brick wall than
at all. :|a
Again, whatever your reasons are, I'm not trying to police your tag responding mojo over here! Just explaining why it seems so odd to me, and where the people who feel ['-'......] is in fact fine as a tag in a fast-moving thread might be coming from.
Re: AATHER
(Anonymous) 2012-06-02 02:41 am (UTC)(link)Re: AATHER
(Anonymous) 2012-06-02 08:11 pm (UTC)(link)usually, aather tags only give description/insight where it's really necessary, but even then it's somewhat opaque (like recently, i had a thread where a character looked down at the ground before responding, and there was only a vague indication of their mood; i just didn't say what the gesture meant -- so the other character had to interpret what that meant icly, just like people would in actual conversations). it definitely allows for a different sort of cr, imo! but a lot of people also hate getting tags that are just like [stares at] or [walks past] or [exists] from character y, because unless there's a reason for character x to tag y already (like they were seeking them out) it can be a pain to think of some way to tag them back, though many people do roll with it anyway.
hopefully other anons will see these comments and get a little bit of insight into how we thread! admittedly, there are definitely weaknesses (for instance, i oocly couldn't tell a character was being snippy in tone until the mun mentioned it oocly, which would have been obvious in longer action tags), but it ends up being a matter of preference. if you or anyone does join aather, feel free to use the style you prefer most! it's a pretty trivial thing in the end.
no subject
(Anonymous) 2012-06-04 04:11 am (UTC)(link)no subject
(Anonymous) 2012-06-04 04:13 am (UTC)(link)no subject
(Anonymous) 2012-06-04 04:14 am (UTC)(link)