A neglected litterbox
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rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
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CHARACTER ADVICE
Re: CHARACTER ADVICE
(Anonymous) 2016-09-11 08:09 pm (UTC)(link)no subject
(Anonymous) 2016-09-11 10:44 pm (UTC)(link)Character A signed slowly so Character B could follow as they asked What kind of ice cream do you like?
Or possibly if they're with someone who doesn't know Sign, might show the character starting to sign, then realizing they won't be understood, and have them whip out a notepad or phone to type in instead.
Re: CHARACTER ADVICE
(Anonymous) 2016-09-12 01:52 am (UTC)(link)[action meta action] This is what they're saying.
prose is a little trickier bc we're used to seeing "" to indicate speaking, so sometimes i'll just put the 'words' in a seperate line like:
Character is doing a particular action.
They said a thing.
And then had feelings about it.
Re: CHARACTER ADVICE
(Anonymous) 2016-09-12 10:24 am (UTC)(link)If they're signing in proximity to other people consider this thought, signers take up a lot of space. Are they being secretive? They might want to sign "smaller" motions. Are they excited? Maybe they're moving really fast!
major Zero Time Dilemma spoilers
(Anonymous) 2016-09-13 03:25 am (UTC)(link)> <
Thank you!
the spoilers are in this comment instead
(Anonymous) 2016-09-13 03:26 am (UTC)(link)the preview showed them whited out, i promise. let me just
so I'm considering picking up Sean, but I can't think of any easy way around the Q/Sean name thing. it's too big a spoiler for me to feel like it's fair to call him Sean consistently, but short of playing him in a memloss game or Forest Covered, I can't figure out any plausible way around it and was hoping people might have suggestions.
Re: ZTD spoilers
(Anonymous) - 2016-09-13 23:37 (UTC) - Expand(no subject)
(Anonymous) - 2016-09-19 07:29 (UTC) - Expandztd spoilers
(Anonymous) - 2016-09-19 16:47 (UTC) - Expandztd, vlr spoilers
(Anonymous) - 2016-09-19 19:13 (UTC) - ExpandRe: CHARACTER ADVICE
(Anonymous) 2016-09-16 02:33 am (UTC)(link)as a more specific example, i'm feeling like i have a character's personality/voice in decent standing, but they were born and raised in modern taiwan and i'm not even from the same continent. i'm working on looking up things like common idioms, customs, and societal values, but i worry i might fall through on something or that i'll do the character a disservice.
Re: CHARACTER ADVICE
(Anonymous) 2016-09-17 03:03 pm (UTC)(link)Also - only use idioms/language if you are a hundred percent sure of it. Rather use cursive than butchering a language because you want your character to show that they speak it.
Keep in mind that even within a country there can be a wide variety of different societal values and views, and that most countries have a number of different ethnicities living in them - often depends on the area, so check that one.
It's very helpful to find stories from expats both from your own country living in the target country and from the target country living in your home country, because they will look at the differences from completely different angles which can be quite enlightening. (On that note, it is important to remember that diaspora communities typically don't reflect the home country's culture all that well because they 1. branched off at some point and missed the subsequent developments and 2. often only represent a specific part of their home country's society - Iranians in Sweden are typically from secular academic backgrounds, which doesn't represent the country as a whole. So don't infer too much from diaspora behaviour/culture for the actual country's culture. This is also true for idioms/language!)
Most of all though communicate clearly that you are doing your best but don't know the character's country of origin personally and be willing to accept help if it is offered.
Re: CHARACTER ADVICE
(Anonymous) 2016-09-19 05:34 pm (UTC)(link)no subject
(Anonymous) 2016-09-19 08:38 pm (UTC)(link)have a character i'm v. much a fan of, has art for him, comes from a WH40k setting, etc, so i've wanted to try and put him in games as of late
was curious about if anyone had tips for motives for loner characters to tag out, or otherwise good ways to play that kind of character and not just sit on the people who tag me and ride them into the sunset
mixed metaphor but you get what i mean hopefully
autistic character
(Anonymous) 2016-09-21 06:31 am (UTC)(link)The character I'm playing right now is Symmetra. How I want to play her is she isn't obvious in how she stims or goes against the grain. Something upsets her she's a cold fury not because she doesn't know how to articulate but because nuance outside certain parameters is hard to parse. Not inconceivable. So she's frustrated and icy. Growing up, giving a task lined up to her interests would be a haven imo.
Basically I want to know how anyone else might approach this.
Re: autistic character
(Anonymous) 2016-09-21 08:12 am (UTC)(link)Re: autistic character
(Anonymous) 2016-09-22 09:42 am (UTC)(link)Otherwise:
She's task/goal oriented and very good at spatial relations, planning things ahead of time and likely does a lot of research before taking action in a complicated situation. IE: she's the one who does research in to where to eat, times to go to certain things to avoid the most crowds, and gets reservations to whatever possible when on vacations. She's a planner.
Things or people acting outside of what she's able to predict is likely frustrating (people being late all the time, etc.) and can have her go in to "cold mode".
Being bad with people and having low empathy doesn't mean that she can't be friendly either, she likely is the sort to observe people/groups for a time to understand the dynamics before jumping in to a party/making overt motions at friendship.
She's fairly entitled as well, she doesn't understand why people would stay in "poor" conditions when they're offered something she sees as better. She is also likely a bit naieve, in that she firmly believes that Vishkar is good/right and others are bad.
It's been noted by the creators that she's not necessarily a good character, and may have ulterior motives of some sort. She's not evil, but she is likely very "ends justify the means".
If going by D&D alignments she's pretty Lawful Neutral.
no subject
(Anonymous) 2016-09-23 12:57 pm (UTC)(link)In general: Treat your character like you would any other character, studying their motivations, mannerisms, behaviour, ideals, etc etc. as that of an unique individual.
I've found knowing about my autistic woman's diagnosis helpful mostly
- because it allows me to understand how she sees the world better, which in turn makes some mannerisms, behaviours and how she approaches interpersonal relationships have an actual pattern to work with. Essentially, you know how typically a step of analyzing a character is a layman's psychological analysis? That's where this is located.
- to understand her history. While nobody is absolutely typical, knowing that her development probably didn't follow a neurotypical pattern but that of someone with a specific kind of autism allows for extrapolation about how they probably reacted to and read certain situations in their lives, and it also explains reactions/readings of others / allows assumptions about those.
- to properly estimate the impact that not being in the character's own environment but in an RP environment will have. An autistic character will likely have more issues, and issues that impact their functionality more, with being in a strange new environment than others. Their reactions may also be different to that of a neurotypical one. For this, it is good to check their canon for things like explicit or implicit support networks, routines, reactions to the lack of either, stress compensation mechanisms, and so on. In some ways, this can all be done without figuring in that they're autistic, but knowing about that just alerts you to a lot of things to take into consideration that you might not look at otherwise.
Webcomic characters?
(Anonymous) 2016-09-25 02:19 am (UTC)(link)Re: Webcomic characters?
(Anonymous) 2016-09-25 05:14 am (UTC)(link)Just treat them like another character. If they have a personality, a backstory and motives, you're fine.
+1
(Anonymous) - 2016-09-25 20:37 (UTC) - ExpandShuuya Kano - Kagerou Project
(Anonymous) 2016-09-26 02:50 pm (UTC)(link)Final Fantasy XII
(Anonymous) 2016-09-29 01:25 am (UTC)(link)Especially Basch and Ashelia.
Can someone give me any advice or information on the way they talk?
Re: Final Fantasy XII
(Anonymous) 2016-09-29 03:41 pm (UTC)(link)Re: Final Fantasy XII
(Anonymous) 2016-09-29 04:06 pm (UTC)(link)Re: Final Fantasy XII
(Anonymous) - 2016-09-29 17:10 (UTC) - ExpandRe: Final Fantasy XII
(Anonymous) - 2016-09-29 17:20 (UTC) - ExpandRe: Final Fantasy XII
(Anonymous) 2016-09-29 05:40 pm (UTC)(link)Like how ere is a shortening of before, so, "We must hasten! The towers have fallen and the enemy will advance ere long!" sounds legit, but nobody in Ivalice uses ere. They all use before. Use of 'tis seems to be predominantly restricted to either nobles or people who've spent a great deal of time at court. Having Fran chirp out, "'tis late!" would be wrong. You get the idea.
Besides that, Basch might have a dramatic way of delivering his lines but he's pretty damn direct in general, as befitting a soldier. So basically he's very, "We gotta haul ass to Ondore's side and kick in the teeth of the Judge." Except dressed up so it's like, "We must hasten. The Marquis will fall soon if we do not, and he will surely need our steel against the Judge Magister." Flowery presentation, direct lines.
Ashe is kind of the same as well. There's major differences but it comes down to personality, and you asked for speaking style and not personality.
Re: Final Fantasy XII
(Anonymous) - 2016-09-29 17:47 (UTC) - ExpandSelkie - Fire Emblem: Fates
(Anonymous) 2016-09-29 01:40 am (UTC)(link)Like am I missing anything by trying to do so before going through Conquest and Revelations or any of the other DLC stuff?
Translated Characters
Has anyone else gone through this? The same happens with some anime, as well, but I'll often turn to the English dub portrayal if it seems to match up with the original version.
Re: Translated Characters
(Anonymous) 2016-09-29 01:17 pm (UTC)(link)