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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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Big and Scary Villains of Mass Destruction
(Anonymous) 2013-07-02 06:48 pm (UTC)(link)any tips, tricks, or games that are suitable for this kind of villainy to recommend?
in b4 depowered games. the character in question is really useless without their powers. I've played them depowered before, and it was fine, but I'd like them to be at least semi-powered if I play them again.
Re: Big and Scary Villains of Mass Destruction
(Anonymous) 2013-07-02 06:57 pm (UTC)(link)Re: Big and Scary Villains of Mass Destruction
(Anonymous) 2013-07-02 07:37 pm (UTC)(link)da
(Anonymous) 2013-07-02 08:57 pm (UTC)(link)Also, be open to ic consequences of your plots -- if it's a game with a player-run police force, talk to them. Same goes with hero types. You may end up with a glut of people wanting to heroically kill your character if there's enough devastation and murder involved, and working out some kind of endgame (character is pursued, fights with hero-types, is killed, stays under the radar for a while when coming back from the dead, for example) can help leave everyone involved in the plot with that warm glow of satisfaction.
Similarly, don't be so concerned about what is IC for your character that you can't tone them down to the extent necessary to match the game environment. ICness is important, but sometimes a character is either unplayable or incredibly obnoxious to have in a game without some tweaking (someone like Lina Inverse, who blows up whole towns when her dinner isn't good, for example, might need to choose less destructive ways of expressing frustration in a game.) This doesn't mean your character should be completely toothless -- just that destructive villains who insist every sassy teenager who tags them WILL die in a fire get obnoxious real quick. Compromise is king.
Obviously, you'll want to pick a game where you don't have to do much tweaking, but you're almost guaranteed to need to do a little.
Re: Big and Scary Villains of Mass Destruction
(Anonymous) 2013-07-03 07:37 am (UTC)(link)If you want long term staying power (or at least want staying power without infuriating both your fellow players and the mods who have to field their frustration), it's usually better to go with either a low-key villain or one who can wreck shit and plausibly blame it on someone/something else.
Or depower, but you already know that.